- adba0b1 Add forceDrawNextFrame function for HardwareRenderer by chaviw · 3 years, 3 months ago
- 06d9139 Add postAndWait() trace for calculating frame drawing time by Jimmy Shiu · 3 years, 3 months ago
- b680371 Send syncStatus and return FrameCommitCallback in FrameCallback by chaviw · 3 years, 6 months ago
- 9c13753 Rework blast sync callback model by chaviw · 3 years, 10 months ago
- 6a3fc60 Switch HWUI to use native performance hint API by Bo Liu · 4 years ago
- cf1170f Always submit after texture uploads by John Reck · 4 years ago
- ce9762b Use TraceUtils.h from gui shared library. by rnlee · 4 years, 1 month ago
- 4d0f1f1 Ignore blocked-on-sf time for ADPF by Bo Liu · 4 years, 2 months ago
- 10f328c Change hwui jank detection to use deadline & gpu completion (1/2) by Jorim Jaggi · 4 years, 5 months ago
- 027b218 Integrate HWUI with PerformanceHintManager by Bo Liu · 4 years, 3 months ago
- 150816c Trace vsync id by Ady Abraham · 4 years, 4 months ago
- dfb1398 pass frame deadline to Choreographer by Ady Abraham · 4 years, 9 months ago
- 6fabb5a Shared timeline plumbing by Steven Thomas · 4 years, 10 months ago
- e218c69 Replace CLOCK_MONOTONIC with SYSTEM_TIME_MONOTONIC by Jerome Gaillard · 6 years ago
- 0fa0cbc Support render-ahead in vulkan by John Reck · 6 years ago
- cc2eee8 Attempting to fix the black flicker by John Reck · 7 years ago
- 7a5addd Apply surface parameters in sync with RenderThread by Jorim Jaggi · 7 years ago
- 1a4a981 Revert "Add support for render-ahead" by John Reck · 7 years ago
- ec10097 Add support for render-ahead by John Reck · 7 years ago
- 9568800 [Magnifier-26] Wire up frame callback for realsies by Mihai Popa · 7 years ago
- 1bcacfd Format the world (or just HWUI) by John Reck · 8 years ago
- f8441e6 Switch to a fancy new queue by John Reck · 8 years ago
- f138b17 Fix flicker from multiwindow resize by John Reck · 8 years ago
- 2de950d Overhaul RenderNode's DisplayList management by John Reck · 8 years ago
- b7d34b6 Refactor pin/unpinImages to work across pipelines. by Derek Sollenberger · 9 years ago
- 06e2e9c Wait on frame work fences when frames are dropped by Chris Craik · 9 years ago
- 9a17da8 Don't reuse LOST_SURFACE for stopped by John Reck · 9 years ago
- 8afcc76 Revert "Revert "Make stopped state a first-class thing"" by John Reck · 9 years ago
- 825fa4d Merge "Revert "Make stopped state a first-class thing"" into nyc-dev by John Reck · 9 years ago
- eab3f26 Revert "Make stopped state a first-class thing" by John Reck · 9 years ago
- c724dcf Merge "Make stopped state a first-class thing" into nyc-dev by John Reck · 9 years ago
- 945961f Make stopped state a first-class thing by John Reck · 9 years ago
- 51f2d60 Fix some edge cases by John Reck · 9 years ago
- d2dfd8f Add TextureView support to new renderer/reorderer by Chris Craik · 10 years ago
- e2e53a7 Simplify TreeInfo by Chris Craik · 10 years ago
- ea7a7fb MultiThreaded rendering of different renderNodes by Skuhne · 10 years ago
- c052a9a am a2fd3234: am 3bfe4b47: am 1cd5afc1: am 9317d0b9: am 1fddd3ef: Merge "Mark isInUse per-window" into mnc-dev by John Reck · 10 years ago
- 00e79c9 Mark isInUse per-window by John Reck · 10 years ago
- 5a4690b Clean up unncessary defines by Chris Craik · 10 years ago
- be3fba0 Adjust for pipeline stalls by John Reck · 10 years ago
- 1b54fb2 Delete MAKE_ENUM_FLAGS by Chris Craik · 10 years ago
- 4c9e59d Unify DrawProfiler/JankStats by John Reck · 10 years ago
- b36016c Cleanups & simplifications by John Reck · 10 years ago
- c87be99 C++11 style fixups by John Reck · 10 years ago
- ba6adf6 Initial attempt at jank-tracking stat collection by John Reck · 10 years ago
- d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
- aa95a88 Have an actual fallback if the surface is lost by John Reck · 11 years ago
- 738ec3a Revert "Dump RenderThread stack on unresponsive" by Chris Craik · 11 years ago
- 73b7a4d Dump RenderThread stack on unresponsive by John Reck · 11 years ago
- 68bfe0a Animator refactoring & fixes by John Reck · 11 years ago
- 6b39324 Merge "No-fail invokeFunctor" by John Reck · 11 years ago
- 3b20251 No-fail invokeFunctor by John Reck · 11 years ago
- 826b564 Enable asynchronous RenderThread for WebView by Bo Liu · 11 years ago
- 25fbb3f Move LayerType to RenderNode by John Reck · 11 years ago
- e4267ea Even FASTER damage calculations! by John Reck · 11 years ago
- d72e0a3 Re-jigger layers by John Reck · 11 years ago
- fe5e7b7 Enable debug stuffs by John Reck · 11 years ago
- a5dda64 Bag of scheduling tweaks by John Reck · 11 years ago
- f9be779 Make RenderNodeAnimator and WebView play nice by John Reck · 11 years ago
- 18f16e6 TIME LORD! by John Reck · 11 years ago
- 52244ff Add CanvasProperty for drawCircle by John Reck · 11 years ago
- e45b1fd RenderThread animator support by John Reck · 11 years ago
- 860d155 Fix issue with bitmap uploading by John Reck · 11 years ago
- 8ca3eec Remove sync flush by John Reck · 11 years ago
- f4198b7 Merge hasFunctors & pushStaging into prepareTree by John Reck · 11 years ago
- 8de65a8 Switch DisplayListData to a staging model by John Reck · 11 years ago
- 087bc0c Refcount RenderNode by John Reck · 11 years ago
- 668f0e3 Async drawing! by John Reck · 11 years ago