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Derek Sollenberger56ad6ec2016-07-22 12:13:32 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "DeferredLayerUpdater.h"
Greg Daniel8cd3edf2017-01-09 14:15:41 -050018#include "GlLayer.h"
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -040019
20#include "renderthread/OpenGLPipeline.h"
21#include "tests/common/TestUtils.h"
22
23#include <gtest/gtest.h>
24
25using namespace android;
26using namespace android::uirenderer;
27
28RENDERTHREAD_TEST(DeferredLayerUpdater, updateLayer) {
29 renderthread::OpenGLPipeline pipeline(renderThread);
30 sp<DeferredLayerUpdater> layerUpdater = pipeline.createTextureLayer();
31 layerUpdater->setSize(100, 100);
32 layerUpdater->setBlend(true);
33
34
35 // updates are deferred so the backing layer should still be in its default state
Greg Daniel8cd3edf2017-01-09 14:15:41 -050036 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
37 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
38 EXPECT_EQ((uint32_t)GL_NONE, glLayer->getRenderTarget());
39 }
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -040040 EXPECT_EQ(0u, layerUpdater->backingLayer()->getWidth());
41 EXPECT_EQ(0u, layerUpdater->backingLayer()->getHeight());
42 EXPECT_FALSE(layerUpdater->backingLayer()->getForceFilter());
43 EXPECT_FALSE(layerUpdater->backingLayer()->isBlend());
44 EXPECT_EQ(Matrix4::identity(), layerUpdater->backingLayer()->getTexTransform());
45
46 // push the deferred updates to the layer
47 Matrix4 scaledMatrix;
48 scaledMatrix.loadScale(0.5, 0.5, 0.0);
49 layerUpdater->updateLayer(true, GL_TEXTURE_EXTERNAL_OES, scaledMatrix.data);
50
51 // the backing layer should now have all the properties applied.
Greg Daniel8cd3edf2017-01-09 14:15:41 -050052 if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
53 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
54 EXPECT_EQ((uint32_t)GL_TEXTURE_EXTERNAL_OES, glLayer->getRenderTarget());
55 }
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -040056 EXPECT_EQ(100u, layerUpdater->backingLayer()->getWidth());
57 EXPECT_EQ(100u, layerUpdater->backingLayer()->getHeight());
58 EXPECT_TRUE(layerUpdater->backingLayer()->getForceFilter());
59 EXPECT_TRUE(layerUpdater->backingLayer()->isBlend());
60 EXPECT_EQ(scaledMatrix, layerUpdater->backingLayer()->getTexTransform());
61}