/*
 * Copyright (C) 2023 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.android.systemui.surfaceeffects.shaders

import android.graphics.Color
import android.testing.AndroidTestingRunner
import androidx.test.filters.SmallTest
import com.android.systemui.SysuiTestCase
import org.junit.Test
import org.junit.runner.RunWith

@SmallTest
@RunWith(AndroidTestingRunner::class)
class SparkleShaderTest : SysuiTestCase() {

    private lateinit var sparkleShader: SparkleShader

    @Test
    fun compilesSparkleShader() {
        sparkleShader =
            SparkleShader().apply {
                setPixelateAmount(
                    context.resources.displayMetrics.density *
                        SparkleShader.DEFAULT_SPARKLE_PIXELATE_AMOUNT
                )
                setColor(Color.RED)
                setTime(0.01f)
                setLumaMatteColor(Color.WHITE)
            }
    }
}
