Merge "HWUI: Make releaseQueueOwnership thread-safety" into main am: cf9208796d am: d7fb91da39

Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/3247597

Change-Id: Ia6f256a67c0297d3d46d441f2633c09e6389d093
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
diff --git a/libs/hwui/AutoBackendTextureRelease.cpp b/libs/hwui/AutoBackendTextureRelease.cpp
index 27add35..4305196 100644
--- a/libs/hwui/AutoBackendTextureRelease.cpp
+++ b/libs/hwui/AutoBackendTextureRelease.cpp
@@ -141,6 +141,13 @@
         return;
     }
 
+    if (!RenderThread::isCurrent()) {
+        // releaseQueueOwnership needs to run on RenderThread to prevent multithread calling
+        // setBackendTextureState will operate skia resource cache which need single owner
+        RenderThread::getInstance().queue().post([this, context]() { releaseQueueOwnership(context); });
+        return;
+    }
+
     LOG_ALWAYS_FATAL_IF(Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan);
     if (mBackendTexture.isValid()) {
         // Passing in VK_IMAGE_LAYOUT_UNDEFINED means we keep the old layout.