Add support for drawing drop shadow for PointerIcons in native code.
Bug: 305193969
Test: Manual
Flag: ACONFIG com.android.systemui.enable_vector_cursors DEVELOPMENT
Change-Id: Id19c11ccc4b528afdad19f6b68b36411108853c4
diff --git a/libs/input/SpriteIcon.cpp b/libs/input/SpriteIcon.cpp
index b7e51e2..59e36e4 100644
--- a/libs/input/SpriteIcon.cpp
+++ b/libs/input/SpriteIcon.cpp
@@ -34,6 +34,9 @@
graphics::Paint paint;
paint.setBlendMode(ABLEND_MODE_SRC);
+ if (drawNativeDropShadow) {
+ paint.setImageFilter(AIMAGE_FILTER_DROP_SHADOW_FOR_POINTER_ICON);
+ }
graphics::Canvas canvas(outBuffer, (int32_t)surface->getBuffersDataSpace());
canvas.drawBitmap(bitmap, 0, 0, &paint);
diff --git a/libs/input/SpriteIcon.h b/libs/input/SpriteIcon.h
index 5f085bb..9e6cc81 100644
--- a/libs/input/SpriteIcon.h
+++ b/libs/input/SpriteIcon.h
@@ -29,16 +29,22 @@
struct SpriteIcon {
inline SpriteIcon() : style(PointerIconStyle::TYPE_NULL), hotSpotX(0), hotSpotY(0) {}
inline SpriteIcon(const graphics::Bitmap& bitmap, PointerIconStyle style, float hotSpotX,
- float hotSpotY)
- : bitmap(bitmap), style(style), hotSpotX(hotSpotX), hotSpotY(hotSpotY) {}
+ float hotSpotY, bool drawNativeDropShadow)
+ : bitmap(bitmap),
+ style(style),
+ hotSpotX(hotSpotX),
+ hotSpotY(hotSpotY),
+ drawNativeDropShadow(drawNativeDropShadow) {}
graphics::Bitmap bitmap;
PointerIconStyle style;
float hotSpotX;
float hotSpotY;
+ bool drawNativeDropShadow;
inline SpriteIcon copy() const {
- return SpriteIcon(bitmap.copy(ANDROID_BITMAP_FORMAT_RGBA_8888), style, hotSpotX, hotSpotY);
+ return SpriteIcon(bitmap.copy(ANDROID_BITMAP_FORMAT_RGBA_8888), style, hotSpotX, hotSpotY,
+ drawNativeDropShadow);
}
inline void reset() {
@@ -46,6 +52,7 @@
style = PointerIconStyle::TYPE_NULL;
hotSpotX = 0;
hotSpotY = 0;
+ drawNativeDropShadow = false;
}
inline bool isValid() const { return bitmap.isValid() && !bitmap.isEmpty(); }