Use kTopLeft_GrSurfaceOrigin when generating a GPU buffer for CPU readback.

When attempting to read back a buffer from the GPU, Skia will perform a
y-flip of the buffer in CPU memory if the buffer does not have a
top-left origin.

Test: CtsUiRenderingTestCases
Bug: 119366261
Change-Id: I93ec93cc31209cbdd9b886b0d1020fda3aac646e
diff --git a/libs/hwui/Readback.cpp b/libs/hwui/Readback.cpp
index 2a48837..76c56609 100644
--- a/libs/hwui/Readback.cpp
+++ b/libs/hwui/Readback.cpp
@@ -164,14 +164,15 @@
      * with reading incorrect data from EGLImage backed SkImage (likely a driver bug).
      */
     sk_sp<SkSurface> tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
-                                                              SkBudgeted::kYes, bitmap->info());
+                                                              SkBudgeted::kYes, bitmap->info(), 0,
+                                                              kTopLeft_GrSurfaceOrigin, nullptr);
 
     // if we can't generate a GPU surface that matches the destination bitmap (e.g. 565) then we
     // attempt to do the intermediate rendering step in 8888
     if (!tmpSurface.get()) {
         SkImageInfo tmpInfo = bitmap->info().makeColorType(SkColorType::kN32_SkColorType);
         tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
-                                                 tmpInfo);
+                                                 tmpInfo, 0, kTopLeft_GrSurfaceOrigin, nullptr);
         if (!tmpSurface.get()) {
             ALOGW("Unable to generate GPU buffer in a format compatible with the provided bitmap");
             return false;