Add layer/texture creation tracing
Change-Id: I0af6a36c97a9f5f35d28e0e36539ba8d8011ea7c
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index a92ef94..e3b0daf 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -15,6 +15,7 @@
*/
#define LOG_TAG "OpenGLRenderer"
+#define ATRACE_TAG ATRACE_TAG_VIEW
#include <ui/Rect.h>
@@ -184,6 +185,7 @@
///////////////////////////////////////////////////////////////////////////////
Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
+ ATRACE_CALL();
LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
Caches& caches = Caches::getInstance();
@@ -309,6 +311,7 @@
void LayerRenderer::destroyLayer(Layer* layer) {
if (layer) {
+ ATRACE_CALL();
LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
layer->getWidth(), layer->getHeight(), layer->getFbo());