[flexiglass] destinationScenes a stable flow.

Changes destinationScenes from fun to val but, more importantly, changes
all implementations to return a constant value for the flow. For
implementations that return a more complex Flow, this doesn't change
anything but for those that return a newly constructed MutableStateFlow,
it prevents each property read from instantiating a new MutableStateFlow
copy.

Fix: 300915579
Test: moved between scenes in Flexiglass, visited all scenes except
Communal

Change-Id: I9ef5a7d9fc1c665909e3e5e600e18057d0058887
diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/bouncer/ui/composable/BouncerScene.kt b/packages/SystemUI/compose/features/src/com/android/systemui/bouncer/ui/composable/BouncerScene.kt
index e06a69b..5505eaf 100644
--- a/packages/SystemUI/compose/features/src/com/android/systemui/bouncer/ui/composable/BouncerScene.kt
+++ b/packages/SystemUI/compose/features/src/com/android/systemui/bouncer/ui/composable/BouncerScene.kt
@@ -82,7 +82,7 @@
 ) : ComposableScene {
     override val key = SceneKey.Bouncer
 
-    override fun destinationScenes(): StateFlow<Map<UserAction, SceneModel>> =
+    override val destinationScenes: StateFlow<Map<UserAction, SceneModel>> =
         MutableStateFlow(
                 mapOf(
                     UserAction.Back to SceneModel(SceneKey.Lockscreen),
diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenScene.kt b/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenScene.kt
index 463253b..f1da168 100644
--- a/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenScene.kt
+++ b/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenScene.kt
@@ -66,13 +66,13 @@
 ) : ComposableScene {
     override val key = SceneKey.Lockscreen
 
-    override fun destinationScenes(): StateFlow<Map<UserAction, SceneModel>> =
+    override val destinationScenes: StateFlow<Map<UserAction, SceneModel>> =
         viewModel.upDestinationSceneKey
             .map { pageKey -> destinationScenes(up = pageKey) }
             .stateIn(
                 scope = applicationScope,
                 started = SharingStarted.Eagerly,
-                initialValue = destinationScenes(up = null)
+                initialValue = destinationScenes(up = viewModel.upDestinationSceneKey.value)
             )
 
     @Composable
diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/qs/ui/composable/QuickSettingsScene.kt b/packages/SystemUI/compose/features/src/com/android/systemui/qs/ui/composable/QuickSettingsScene.kt
index 7ac3901..1f9c3e6 100644
--- a/packages/SystemUI/compose/features/src/com/android/systemui/qs/ui/composable/QuickSettingsScene.kt
+++ b/packages/SystemUI/compose/features/src/com/android/systemui/qs/ui/composable/QuickSettingsScene.kt
@@ -58,13 +58,14 @@
 ) : ComposableScene {
     override val key = SceneKey.QuickSettings
 
-    override fun destinationScenes(): StateFlow<Map<UserAction, SceneModel>> =
+    private val _destinationScenes =
         MutableStateFlow<Map<UserAction, SceneModel>>(
                 mapOf(
                     UserAction.Swipe(Direction.UP) to SceneModel(SceneKey.Shade),
                 )
             )
             .asStateFlow()
+    override val destinationScenes: StateFlow<Map<UserAction, SceneModel>> = _destinationScenes
 
     @Composable
     override fun SceneScope.Content(
diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/GoneScene.kt b/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/GoneScene.kt
index 40b0b4a..2ee461f 100644
--- a/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/GoneScene.kt
+++ b/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/GoneScene.kt
@@ -38,7 +38,7 @@
 class GoneScene @Inject constructor() : ComposableScene {
     override val key = SceneKey.Gone
 
-    override fun destinationScenes(): StateFlow<Map<UserAction, SceneModel>> =
+    override val destinationScenes: StateFlow<Map<UserAction, SceneModel>> =
         MutableStateFlow<Map<UserAction, SceneModel>>(
                 mapOf(
                     UserAction.Swipe(Direction.DOWN) to SceneModel(SceneKey.Shade),
diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/SceneContainer.kt b/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/SceneContainer.kt
index 6a5a368..47af842 100644
--- a/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/SceneContainer.kt
+++ b/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/SceneContainer.kt
@@ -79,7 +79,7 @@
     val currentSceneKey = currentSceneModel.key
     val currentScene = checkNotNull(sceneByKey[currentSceneKey])
     val currentDestinations: Map<UserAction, SceneModel> by
-        currentScene.destinationScenes().collectAsState()
+        currentScene.destinationScenes.collectAsState()
     val state = remember { SceneTransitionLayoutState(currentSceneKey.toTransitionSceneKey()) }
     val isRibbonEnabled = remember { SystemProperties.getBoolean("flexi.ribbon", false) }
 
@@ -116,7 +116,7 @@
                         if (sceneKey == currentSceneKey) {
                                 currentDestinations
                             } else {
-                                composableScene.destinationScenes().value
+                                composableScene.destinationScenes.value
                             }
                             .map { (userAction, destinationSceneModel) ->
                                 toTransitionModels(userAction, destinationSceneModel)
diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/shade/ui/composable/ShadeScene.kt b/packages/SystemUI/compose/features/src/com/android/systemui/shade/ui/composable/ShadeScene.kt
index b105637..8832a11 100644
--- a/packages/SystemUI/compose/features/src/com/android/systemui/shade/ui/composable/ShadeScene.kt
+++ b/packages/SystemUI/compose/features/src/com/android/systemui/shade/ui/composable/ShadeScene.kt
@@ -87,7 +87,7 @@
 ) : ComposableScene {
     override val key = SceneKey.Shade
 
-    override fun destinationScenes(): StateFlow<Map<UserAction, SceneModel>> =
+    override val destinationScenes: StateFlow<Map<UserAction, SceneModel>> =
         viewModel.upDestinationSceneKey
             .map { sceneKey -> destinationScenes(up = sceneKey) }
             .stateIn(
diff --git a/packages/SystemUI/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModel.kt b/packages/SystemUI/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModel.kt
index 05c9323..cfcbdac 100644
--- a/packages/SystemUI/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModel.kt
+++ b/packages/SystemUI/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModel.kt
@@ -18,26 +18,39 @@
 
 import com.android.systemui.authentication.domain.interactor.AuthenticationInteractor
 import com.android.systemui.dagger.SysUISingleton
+import com.android.systemui.dagger.qualifiers.Application
 import com.android.systemui.scene.shared.model.SceneKey
 import javax.inject.Inject
-import kotlinx.coroutines.flow.Flow
+import kotlinx.coroutines.CoroutineScope
+import kotlinx.coroutines.flow.SharingStarted
+import kotlinx.coroutines.flow.StateFlow
 import kotlinx.coroutines.flow.map
+import kotlinx.coroutines.flow.stateIn
 
 /** Models UI state and handles user input for the lockscreen scene. */
 @SysUISingleton
 class LockscreenSceneViewModel
 @Inject
 constructor(
+    @Application applicationScope: CoroutineScope,
     authenticationInteractor: AuthenticationInteractor,
     val longPress: KeyguardLongPressViewModel,
 ) {
     /** The key of the scene we should switch to when swiping up. */
-    val upDestinationSceneKey: Flow<SceneKey> =
-        authenticationInteractor.isUnlocked.map { isUnlocked ->
-            if (isUnlocked) {
-                SceneKey.Gone
-            } else {
-                SceneKey.Bouncer
-            }
+    val upDestinationSceneKey: StateFlow<SceneKey> =
+        authenticationInteractor.isUnlocked
+            .map { isUnlocked -> upDestinationSceneKey(isUnlocked) }
+            .stateIn(
+                scope = applicationScope,
+                started = SharingStarted.WhileSubscribed(),
+                initialValue = upDestinationSceneKey(authenticationInteractor.isUnlocked.value),
+            )
+
+    private fun upDestinationSceneKey(isUnlocked: Boolean): SceneKey {
+        return if (isUnlocked) {
+            SceneKey.Gone
+        } else {
+            SceneKey.Bouncer
         }
+    }
 }
diff --git a/packages/SystemUI/src/com/android/systemui/scene/shared/model/Scene.kt b/packages/SystemUI/src/com/android/systemui/scene/shared/model/Scene.kt
index 31597c1..4bc93a8 100644
--- a/packages/SystemUI/src/com/android/systemui/scene/shared/model/Scene.kt
+++ b/packages/SystemUI/src/com/android/systemui/scene/shared/model/Scene.kt
@@ -16,9 +16,7 @@
 
 package com.android.systemui.scene.shared.model
 
-import kotlinx.coroutines.flow.MutableStateFlow
 import kotlinx.coroutines.flow.StateFlow
-import kotlinx.coroutines.flow.asStateFlow
 
 /**
  * Defines interface for classes that can describe a "scene".
@@ -34,31 +32,26 @@
     val key: SceneKey
 
     /**
-     * Returns a mapping between [UserAction] and flows that emit a [SceneModel].
+     * The mapping between [UserAction] and destination [SceneModel]s.
      *
-     * When the scene framework detects the user action, it starts a transition to the scene
-     * described by the latest value in the flow that's mapped from that user action.
+     * When the scene framework detects a user action, if the current scene has a map entry for that
+     * user action, the framework starts a transition to the scene in the map.
      *
-     * Once the [Scene] becomes the current one, the scene framework will invoke this method and set
-     * up collectors to watch for new values emitted to each of the flows. If a value is added to
-     * the map at a given [UserAction], the framework will set up user input handling for that
-     * [UserAction] and, if such a user action is detected, the framework will initiate a transition
-     * to that [SceneModel].
+     * Once the [Scene] becomes the current one, the scene framework will read this property and set
+     * up a collector to watch for new mapping values. If every map entry provided by the scene, the
+     * framework will set up user input handling for its [UserAction] and, if such a user action is
+     * detected, initiate a transition to the specified [SceneModel].
      *
-     * Note that calling this method does _not_ mean that the given user action has occurred.
-     * Instead, the method is called before any user action/gesture is detected so that the
-     * framework can decide whether to set up gesture/input detectors/listeners for that type of
-     * user action.
+     * Note that reading from this method does _not_ mean that any user action has occurred.
+     * Instead, the property is read before any user action/gesture is detected so that the
+     * framework can decide whether to set up gesture/input detectors/listeners in case user actions
+     * of the given types ever occur.
      *
      * Note that a missing value for a specific [UserAction] means that the user action of the given
      * type is not currently active in the scene and should be ignored by the framework, while the
      * current scene is this one.
-     *
-     * The API is designed such that it's possible to emit ever-changing values for each
-     * [UserAction] to enable, disable, or change the destination scene of a given user action.
      */
-    fun destinationScenes(): StateFlow<Map<UserAction, SceneModel>> =
-        MutableStateFlow(emptyMap<UserAction, SceneModel>()).asStateFlow()
+    val destinationScenes: StateFlow<Map<UserAction, SceneModel>>
 }
 
 /** Enumerates all scene framework supported user actions. */
diff --git a/packages/SystemUI/tests/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModelTest.kt b/packages/SystemUI/tests/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModelTest.kt
index b30dc9c..f40ccfd 100644
--- a/packages/SystemUI/tests/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModelTest.kt
+++ b/packages/SystemUI/tests/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModelTest.kt
@@ -44,6 +44,7 @@
 
     private val underTest =
         LockscreenSceneViewModel(
+            applicationScope = testScope.backgroundScope,
             authenticationInteractor = authenticationInteractor,
             longPress =
                 KeyguardLongPressViewModel(
diff --git a/packages/SystemUI/tests/src/com/android/systemui/scene/SceneFrameworkIntegrationTest.kt b/packages/SystemUI/tests/src/com/android/systemui/scene/SceneFrameworkIntegrationTest.kt
index 141fcbb..78385cd 100644
--- a/packages/SystemUI/tests/src/com/android/systemui/scene/SceneFrameworkIntegrationTest.kt
+++ b/packages/SystemUI/tests/src/com/android/systemui/scene/SceneFrameworkIntegrationTest.kt
@@ -123,6 +123,7 @@
 
     private val lockscreenSceneViewModel =
         LockscreenSceneViewModel(
+            applicationScope = testScope.backgroundScope,
             authenticationInteractor = authenticationInteractor,
             longPress =
                 KeyguardLongPressViewModel(