Refactor HintSessionWrapper and move into CanvasContext

 * Move HintSessionWrapper into its own file
 * Refactor HintSessionWrapper initialization and lifecycle
 * Move HintSessionWrapper instance into CanvasContext
 * Have HintSessionWrapper do its own validity checks
 * Have HintSessionWrapper implicitly initialize when called

Bug: b/260267128
Bug: b/260224719
Test: manual
Change-Id: I69f89bb5ef601d1b5d9fca1a5da62256f2556da8
diff --git a/libs/hwui/tests/unit/CanvasContextTests.cpp b/libs/hwui/tests/unit/CanvasContextTests.cpp
index 1771c35..88420a5 100644
--- a/libs/hwui/tests/unit/CanvasContextTests.cpp
+++ b/libs/hwui/tests/unit/CanvasContextTests.cpp
@@ -36,7 +36,7 @@
     auto rootNode = TestUtils::createNode(0, 0, 200, 400, nullptr);
     ContextFactory contextFactory;
     std::unique_ptr<CanvasContext> canvasContext(
-            CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory));
+            CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory, 0, 0));
 
     ASSERT_FALSE(canvasContext->hasSurface());
 
diff --git a/libs/hwui/tests/unit/RenderNodeDrawableTests.cpp b/libs/hwui/tests/unit/RenderNodeDrawableTests.cpp
index ec949b8..67b4d2c 100644
--- a/libs/hwui/tests/unit/RenderNodeDrawableTests.cpp
+++ b/libs/hwui/tests/unit/RenderNodeDrawableTests.cpp
@@ -334,7 +334,7 @@
             "A");
     ContextFactory contextFactory;
     std::unique_ptr<CanvasContext> canvasContext(
-            CanvasContext::create(renderThread, false, parent.get(), &contextFactory));
+            CanvasContext::create(renderThread, false, parent.get(), &contextFactory, 0, 0));
     TreeInfo info(TreeInfo::MODE_RT_ONLY, *canvasContext.get());
     DamageAccumulator damageAccumulator;
     info.damageAccumulator = &damageAccumulator;
@@ -398,7 +398,7 @@
                                       "A");
     ContextFactory contextFactory;
     std::unique_ptr<CanvasContext> canvasContext(
-            CanvasContext::create(renderThread, false, parent.get(), &contextFactory));
+            CanvasContext::create(renderThread, false, parent.get(), &contextFactory, 0, 0));
     TreeInfo info(TreeInfo::MODE_RT_ONLY, *canvasContext.get());
     DamageAccumulator damageAccumulator;
     info.damageAccumulator = &damageAccumulator;
@@ -518,7 +518,7 @@
     // prepareTree is required to find, which receivers have backward projected nodes
     ContextFactory contextFactory;
     std::unique_ptr<CanvasContext> canvasContext(
-            CanvasContext::create(renderThread, false, parent.get(), &contextFactory));
+            CanvasContext::create(renderThread, false, parent.get(), &contextFactory, 0, 0));
     TreeInfo info(TreeInfo::MODE_RT_ONLY, *canvasContext.get());
     DamageAccumulator damageAccumulator;
     info.damageAccumulator = &damageAccumulator;
@@ -618,7 +618,7 @@
     // prepareTree is required to find, which receivers have backward projected nodes
     ContextFactory contextFactory;
     std::unique_ptr<CanvasContext> canvasContext(
-            CanvasContext::create(renderThread, false, parent.get(), &contextFactory));
+            CanvasContext::create(renderThread, false, parent.get(), &contextFactory, 0, 0));
     TreeInfo info(TreeInfo::MODE_RT_ONLY, *canvasContext.get());
     DamageAccumulator damageAccumulator;
     info.damageAccumulator = &damageAccumulator;
@@ -634,7 +634,7 @@
 static int drawNode(RenderThread& renderThread, const sp<RenderNode>& renderNode) {
     ContextFactory contextFactory;
     std::unique_ptr<CanvasContext> canvasContext(
-            CanvasContext::create(renderThread, false, renderNode.get(), &contextFactory));
+            CanvasContext::create(renderThread, false, renderNode.get(), &contextFactory, 0, 0));
     TreeInfo info(TreeInfo::MODE_RT_ONLY, *canvasContext.get());
     DamageAccumulator damageAccumulator;
     info.damageAccumulator = &damageAccumulator;
diff --git a/libs/hwui/tests/unit/RenderNodeTests.cpp b/libs/hwui/tests/unit/RenderNodeTests.cpp
index 61bd646..80796f4 100644
--- a/libs/hwui/tests/unit/RenderNodeTests.cpp
+++ b/libs/hwui/tests/unit/RenderNodeTests.cpp
@@ -274,7 +274,7 @@
     auto rootNode = TestUtils::createNode(0, 0, 200, 400, nullptr);
     ContextFactory contextFactory;
     std::unique_ptr<CanvasContext> canvasContext(
-            CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory));
+            CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory, 0, 0));
     TreeInfo info(TreeInfo::MODE_RT_ONLY, *canvasContext.get());
     DamageAccumulator damageAccumulator;
     info.damageAccumulator = &damageAccumulator;
@@ -310,7 +310,7 @@
             });
     ContextFactory contextFactory;
     std::unique_ptr<CanvasContext> canvasContext(
-            CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory));
+            CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory, 0, 0));
     canvasContext->setSurface(nullptr);
     TreeInfo info(TreeInfo::MODE_RT_ONLY, *canvasContext.get());
     DamageAccumulator damageAccumulator;
diff --git a/libs/hwui/tests/unit/SkiaDisplayListTests.cpp b/libs/hwui/tests/unit/SkiaDisplayListTests.cpp
index 3d5aca4..f825d7c 100644
--- a/libs/hwui/tests/unit/SkiaDisplayListTests.cpp
+++ b/libs/hwui/tests/unit/SkiaDisplayListTests.cpp
@@ -142,7 +142,7 @@
     auto rootNode = TestUtils::createNode(0, 0, 200, 400, nullptr);
     ContextFactory contextFactory;
     std::unique_ptr<CanvasContext> canvasContext(
-            CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory));
+            CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory, 0, 0));
     TreeInfo info(TreeInfo::MODE_FULL, *canvasContext.get());
     DamageAccumulator damageAccumulator;
     info.damageAccumulator = &damageAccumulator;
@@ -201,7 +201,7 @@
     auto rootNode = TestUtils::createNode(0, 0, 200, 400, nullptr);
     ContextFactory contextFactory;
     std::unique_ptr<CanvasContext> canvasContext(
-            CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory));
+            CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory, 0, 0));
 
     // Set up a Surface so that we can position the VectorDrawable offscreen.
     test::TestContext testContext;