Move GraphicBuffer back into libandroid_runtime.
Update Bitmap to store AHardwareBuffer instead of GraphicBuffer and
begin removing references to GraphicBuffer from the graphics JNI code
Test: CtsUiRenderingTestCases
Bug: 137655431
Change-Id: If533b6d87a87ae7e94a9b6f16fc52043714087df
diff --git a/libs/hwui/renderthread/VulkanSurface.h b/libs/hwui/renderthread/VulkanSurface.h
index 5717bb3..bd23626 100644
--- a/libs/hwui/renderthread/VulkanSurface.h
+++ b/libs/hwui/renderthread/VulkanSurface.h
@@ -18,6 +18,7 @@
#include <system/graphics.h>
#include <system/window.h>
#include <ui/BufferQueueDefs.h>
+#include <ui/PixelFormat.h>
#include <vulkan/vulkan.h>
#include <SkRefCnt.h>