Merge "Update scrim controller directly with occlude animation status." into tm-qpr-dev
diff --git a/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardViewMediator.java b/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardViewMediator.java
index f627bc2..8403fe6 100644
--- a/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardViewMediator.java
+++ b/packages/SystemUI/src/com/android/systemui/keyguard/KeyguardViewMediator.java
@@ -137,6 +137,7 @@
 import com.android.systemui.statusbar.phone.DozeParameters;
 import com.android.systemui.statusbar.phone.KeyguardBypassController;
 import com.android.systemui.statusbar.phone.ScreenOffAnimationController;
+import com.android.systemui.statusbar.phone.ScrimController;
 import com.android.systemui.statusbar.policy.KeyguardStateController;
 import com.android.systemui.statusbar.policy.UserSwitcherController;
 import com.android.systemui.util.DeviceConfigProxy;
@@ -851,6 +852,7 @@
                 @Override
                 public void onLaunchAnimationStart(boolean isExpandingFullyAbove) {
                     mOccludeAnimationPlaying = true;
+                    mScrimControllerLazy.get().setOccludeAnimationPlaying(true);
                 }
 
                 @Override
@@ -861,6 +863,7 @@
 
                     // Ensure keyguard state is set correctly if we're cancelled.
                     mCentralSurfaces.updateIsKeyguard();
+                    mScrimControllerLazy.get().setOccludeAnimationPlaying(false);
                 }
 
                 @Override
@@ -874,6 +877,7 @@
                     // Hide the keyguard now that we're done launching the occluding activity over
                     // it.
                     mCentralSurfaces.updateIsKeyguard();
+                    mScrimControllerLazy.get().setOccludeAnimationPlaying(false);
 
                     mInteractionJankMonitor.end(CUJ_LOCKSCREEN_OCCLUSION);
                 }
@@ -1138,6 +1142,7 @@
     private ScreenOnCoordinator mScreenOnCoordinator;
 
     private Lazy<ActivityLaunchAnimator> mActivityLaunchAnimator;
+    private Lazy<ScrimController> mScrimControllerLazy;
 
     /**
      * Injected constructor. See {@link KeyguardModule}.
@@ -1168,7 +1173,8 @@
             DreamOverlayStateController dreamOverlayStateController,
             Lazy<ShadeController> shadeControllerLazy,
             Lazy<NotificationShadeWindowController> notificationShadeWindowControllerLazy,
-            Lazy<ActivityLaunchAnimator> activityLaunchAnimator) {
+            Lazy<ActivityLaunchAnimator> activityLaunchAnimator,
+            Lazy<ScrimController> scrimControllerLazy) {
         mContext = context;
         mUserTracker = userTracker;
         mFalsingCollector = falsingCollector;
@@ -1213,6 +1219,7 @@
         mDreamOverlayStateController = dreamOverlayStateController;
 
         mActivityLaunchAnimator = activityLaunchAnimator;
+        mScrimControllerLazy = scrimControllerLazy;
 
         mPowerButtonY = context.getResources().getDimensionPixelSize(
                 R.dimen.physical_power_button_center_screen_location_y);
diff --git a/packages/SystemUI/src/com/android/systemui/keyguard/dagger/KeyguardModule.java b/packages/SystemUI/src/com/android/systemui/keyguard/dagger/KeyguardModule.java
index ef3c443..47ef0fa 100644
--- a/packages/SystemUI/src/com/android/systemui/keyguard/dagger/KeyguardModule.java
+++ b/packages/SystemUI/src/com/android/systemui/keyguard/dagger/KeyguardModule.java
@@ -54,6 +54,7 @@
 import com.android.systemui.statusbar.SysuiStatusBarStateController;
 import com.android.systemui.statusbar.phone.DozeParameters;
 import com.android.systemui.statusbar.phone.ScreenOffAnimationController;
+import com.android.systemui.statusbar.phone.ScrimController;
 import com.android.systemui.statusbar.policy.KeyguardStateController;
 import com.android.systemui.statusbar.policy.UserSwitcherController;
 import com.android.systemui.util.DeviceConfigProxy;
@@ -113,7 +114,8 @@
             DreamOverlayStateController dreamOverlayStateController,
             Lazy<ShadeController> shadeController,
             Lazy<NotificationShadeWindowController> notificationShadeWindowController,
-            Lazy<ActivityLaunchAnimator> activityLaunchAnimator) {
+            Lazy<ActivityLaunchAnimator> activityLaunchAnimator,
+            Lazy<ScrimController> scrimControllerLazy) {
         return new KeyguardViewMediator(
                 context,
                 userTracker,
@@ -142,7 +144,8 @@
                 dreamOverlayStateController,
                 shadeController,
                 notificationShadeWindowController,
-                activityLaunchAnimator);
+                activityLaunchAnimator,
+                scrimControllerLazy);
     }
 
     /** */
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java b/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java
index c527f30..fb0d3e4 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java
@@ -110,6 +110,12 @@
     private boolean mClipsQsScrim;
 
     /**
+     * Whether an activity is launching over the lockscreen. During the launch animation, we want to
+     * delay certain scrim changes until after the animation ends.
+     */
+    private boolean mOccludeAnimationPlaying = false;
+
+    /**
      * The amount of progress we are currently in if we're transitioning to the full shade.
      * 0.0f means we're not transitioning yet, while 1 means we're all the way in the full
      * shade.
@@ -733,6 +739,11 @@
         return mClipsQsScrim;
     }
 
+    public void setOccludeAnimationPlaying(boolean occludeAnimationPlaying) {
+        mOccludeAnimationPlaying = occludeAnimationPlaying;
+        applyAndDispatchState();
+    }
+
     private void setOrAdaptCurrentAnimation(@Nullable View scrim) {
         if (scrim == null) {
             return;
@@ -772,11 +783,15 @@
         }
 
         if (mState == ScrimState.UNLOCKED || mState == ScrimState.DREAMING) {
-            // Darken scrim as you pull down the shade when unlocked, unless the shade is expanding
-            // because we're doing the screen off animation OR the shade is collapsing because
-            // we're playing the unlock animation
+            final boolean occluding =
+                    mOccludeAnimationPlaying || mState.mLaunchingAffordanceWithPreview;
+
+            // Darken scrim as it's pulled down while unlocked. If we're unlocked but playing the
+            // screen off/occlusion animations, ignore expansion changes while those animations
+            // play.
             if (!mScreenOffAnimationController.shouldExpandNotifications()
-                    && !mAnimatingPanelExpansionOnUnlock) {
+                    && !mAnimatingPanelExpansionOnUnlock
+                    && !occluding) {
                 float behindFraction = getInterpolatedFraction();
                 behindFraction = (float) Math.pow(behindFraction, 0.8f);
                 if (mClipsQsScrim) {
diff --git a/packages/SystemUI/tests/src/com/android/systemui/keyguard/KeyguardViewMediatorTest.java b/packages/SystemUI/tests/src/com/android/systemui/keyguard/KeyguardViewMediatorTest.java
index 45aaaa2..d17e374 100644
--- a/packages/SystemUI/tests/src/com/android/systemui/keyguard/KeyguardViewMediatorTest.java
+++ b/packages/SystemUI/tests/src/com/android/systemui/keyguard/KeyguardViewMediatorTest.java
@@ -65,6 +65,7 @@
 import com.android.systemui.statusbar.phone.CentralSurfaces;
 import com.android.systemui.statusbar.phone.DozeParameters;
 import com.android.systemui.statusbar.phone.ScreenOffAnimationController;
+import com.android.systemui.statusbar.phone.ScrimController;
 import com.android.systemui.statusbar.phone.StatusBarKeyguardViewManager;
 import com.android.systemui.statusbar.policy.KeyguardStateController;
 import com.android.systemui.statusbar.policy.UserSwitcherController;
@@ -112,6 +113,7 @@
     private @Mock Lazy<NotificationShadeWindowController> mNotificationShadeWindowControllerLazy;
     private @Mock DreamOverlayStateController mDreamOverlayStateController;
     private @Mock ActivityLaunchAnimator mActivityLaunchAnimator;
+    private @Mock ScrimController mScrimController;
     private DeviceConfigProxy mDeviceConfig = new DeviceConfigProxyFake();
     private FakeExecutor mUiBgExecutor = new FakeExecutor(new FakeSystemClock());
 
@@ -314,7 +316,8 @@
                 mDreamOverlayStateController,
                 () -> mShadeController,
                 mNotificationShadeWindowControllerLazy,
-                () -> mActivityLaunchAnimator);
+                () -> mActivityLaunchAnimator,
+                () -> mScrimController);
         mViewMediator.start();
 
         mViewMediator.registerCentralSurfaces(mCentralSurfaces, null, null, null, null, null);