fix(force invert): fix white-on-white text when text is drawn against a fill rect in the same RenderNode

This fixes issues with custom Views that draw background and text in the
same View/RenderNode. Instead of trying to force the individual paints
to be dark, we simply invert the whole view.

Adds a new hasFill() member to DisplayList and Canvas so that we record
when the RenderNode has a call that fills the background.

Also adds a new Container usage hint type, for this exact situation.

Bug: 282821643
Bug: 293883260
Test: RenderNodeTests.cpp:
  mmm -j8 frameworks/base/libs/hwui && adb push $ANDROID_PRODUCT_OUT/data/nativetest/hwui_unit_tests/hwui_unit_tests     /data/nativetest/hwui_unit_tests/hwui_unit_tests && adb shell /data/nativetest/hwui_unit_tests/hwui_unit_tests

Change-Id: Ia0fe9c739bf07c1f3a8508d3f295a1dc54ee48f9
diff --git a/libs/hwui/CanvasTransform.h b/libs/hwui/CanvasTransform.h
index 291f4cf..288dca4 100644
--- a/libs/hwui/CanvasTransform.h
+++ b/libs/hwui/CanvasTransform.h
@@ -29,12 +29,15 @@
     Unknown = 0,
     Background = 1,
     Foreground = 2,
+    // Contains foreground (usually text), like a button or chip
+    Container = 3
 };
 
 enum class ColorTransform {
     None,
     Light,
     Dark,
+    Invert
 };
 
 // True if the paint was modified, false otherwise