Merge "SoundPool: Avoid busy waiting during stream restart"
diff --git a/media/jni/soundpool/StreamManager.cpp b/media/jni/soundpool/StreamManager.cpp
index 49c2b39..309d71c 100644
--- a/media/jni/soundpool/StreamManager.cpp
+++ b/media/jni/soundpool/StreamManager.cpp
@@ -358,14 +358,14 @@
void StreamManager::run(int32_t id)
{
ALOGV("%s(%d) entering", __func__, id);
- int64_t waitTimeNs = kWaitTimeBeforeCloseNs;
+ int64_t waitTimeNs = 0; // on thread start, mRestartStreams can be non-empty.
std::unique_lock lock(mStreamManagerLock);
while (!mQuit) {
- if (mRestartStreams.empty()) { // on thread start, mRestartStreams can be non-empty.
+ if (waitTimeNs > 0) {
mStreamManagerCondition.wait_for(
lock, std::chrono::duration<int64_t, std::nano>(waitTimeNs));
}
- ALOGV("%s(%d) awake", __func__, id);
+ ALOGV("%s(%d) awake lock waitTimeNs:%lld", __func__, id, (long long)waitTimeNs);
sanityCheckQueue_l();