Add partial damage support to new draw path
Change-Id: I612578fd181240de71297c9a28bc9a8f350764a7
diff --git a/libs/hwui/unit_tests/TestUtils.h b/libs/hwui/unit_tests/TestUtils.h
index 257dd28..9b7d1b9 100644
--- a/libs/hwui/unit_tests/TestUtils.h
+++ b/libs/hwui/unit_tests/TestUtils.h
@@ -46,6 +46,12 @@
return snapshot;
}
+ static SkBitmap createSkBitmap(int width, int height) {
+ SkBitmap bitmap;
+ bitmap.setInfo(SkImageInfo::MakeUnknown(width, height));
+ return bitmap;
+ }
+
template<class CanvasType>
static std::unique_ptr<DisplayListData> createDLD(int width, int height,
std::function<void(CanvasType& canvas)> canvasCallback) {