Migrate SkImage static methods to SkImages namespace
Will need to land after
https://skia-review.googlesource.com/c/skia/+/648297
lands and rolls
Change-Id: Ie2ecb8f74dd52fcdd35e7cf9c311e8ed94781a07
Bug: skbug.com/13983
diff --git a/libs/hwui/AutoBackendTextureRelease.cpp b/libs/hwui/AutoBackendTextureRelease.cpp
index b656b6a..ab85995 100644
--- a/libs/hwui/AutoBackendTextureRelease.cpp
+++ b/libs/hwui/AutoBackendTextureRelease.cpp
@@ -16,6 +16,8 @@
#include "AutoBackendTextureRelease.h"
+#include <SkImage.h>
+#include <include/gpu/ganesh/SkImageGanesh.h>
#include "renderthread/RenderThread.h"
#include "utils/Color.h"
#include "utils/PaintUtils.h"
@@ -83,10 +85,10 @@
AHardwareBuffer_describe(buffer, &desc);
SkColorType colorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format);
// The following ref will be counteracted by Skia calling releaseProc, either during
- // MakeFromTexture if there is a failure, or later when SkImage is discarded. It must
- // be called before MakeFromTexture, otherwise Skia may remove HWUI's ref on failure.
+ // BorrowTextureFrom if there is a failure, or later when SkImage is discarded. It must
+ // be called before BorrowTextureFrom, otherwise Skia may remove HWUI's ref on failure.
ref();
- mImage = SkImage::MakeFromTexture(
+ mImage = SkImages::BorrowTextureFrom(
context, mBackendTexture, kTopLeft_GrSurfaceOrigin, colorType, kPremul_SkAlphaType,
uirenderer::DataSpaceToColorSpace(dataspace), releaseProc, this);
}