Delete a bunch of code

This removes the duality of DisplayList, removing a small amount of
overhead

Test: buids & hwuiunit passes

Change-Id: I8bb3a20e9ead1caec4b4a8a3e9f2c08f717a7096
diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h
index 03b4c79..7806b42 100644
--- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h
+++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.h
@@ -31,9 +31,9 @@
     renderthread::MakeCurrentResult makeCurrent() override;
     renderthread::Frame getFrame() override;
     bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
-              const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
+              const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
               const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
-              const BakedOpRenderer::LightInfo& lightInfo,
+              const LightInfo& lightInfo,
               const std::vector<sp<RenderNode> >& renderNodes,
               FrameInfoVisualizer* profiler) override;
     bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,