Delete a bunch of code

This removes the duality of DisplayList, removing a small amount of
overhead

Test: buids & hwuiunit passes

Change-Id: I8bb3a20e9ead1caec4b4a8a3e9f2c08f717a7096
diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
index 5825060..b2519fe 100644
--- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
@@ -62,10 +62,10 @@
 }
 
 bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
-                              const FrameBuilder::LightGeometry& lightGeometry,
+                              const LightGeometry& lightGeometry,
                               LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
                               bool opaque, bool wideColorGamut,
-                              const BakedOpRenderer::LightInfo& lightInfo,
+                              const LightInfo& lightInfo,
                               const std::vector<sp<RenderNode>>& renderNodes,
                               FrameInfoVisualizer* profiler) {
     sk_sp<SkSurface> backBuffer = mVkSurface->getBackBufferSurface();