Fix deletion of VkSemaphores in VulkanManager.

We were deleting the VkSemaphore objects too quickly when
importing/exporting the semaphores. Even though the semaphore payload
gets reset on these operations the VkSemaphore still needs to be
finished its use in Vulkan before being deleted.

Test: manual build and testing of vulkan apps and vulakn ImageConsumer
Bug: b/130643604
Change-Id: I7f03087e477d812c0174ede3a10f12dc1df72ee1
diff --git a/libs/hwui/surfacetexture/ImageConsumer.cpp b/libs/hwui/surfacetexture/ImageConsumer.cpp
index 65d95ad..bae616b 100644
--- a/libs/hwui/surfacetexture/ImageConsumer.cpp
+++ b/libs/hwui/surfacetexture/ImageConsumer.cpp
@@ -212,7 +212,8 @@
             uirenderer::RenderPipelineType::SkiaGL) {
             err = renderState.getRenderThread().eglManager().fenceWait(item.mFence);
         } else {
-            err = renderState.getRenderThread().vulkanManager().fenceWait(item.mFence);
+            err = renderState.getRenderThread().vulkanManager().fenceWait(
+                    item.mFence, renderState.getRenderThread().getGrContext());
         }
         if (err != OK) {
             st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
@@ -234,7 +235,8 @@
             err = eglManager.createReleaseFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(),
                                                 releaseFence);
         } else {
-            err = renderState.getRenderThread().vulkanManager().createReleaseFence(releaseFence);
+            err = renderState.getRenderThread().vulkanManager().createReleaseFence(
+                    releaseFence, renderState.getRenderThread().getGrContext());
         }
         if (OK != err) {
             st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,