Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.
Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp
index e6fd2dc..fb07dfa 100644
--- a/libs/hwui/Program.cpp
+++ b/libs/hwui/Program.cpp
@@ -64,7 +64,7 @@
glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen > 1) {
GLchar log[infoLen];
- glGetProgramInfoLog(mProgramId, infoLen, 0, &log[0]);
+ glGetProgramInfoLog(mProgramId, infoLen, nullptr, &log[0]);
ALOGE("%s", log);
}
LOG_ALWAYS_FATAL("Error while linking shaders");
@@ -135,7 +135,7 @@
ATRACE_NAME("Build GL Shader");
GLuint shader = glCreateShader(type);
- glShaderSource(shader, 1, &source, 0);
+ glShaderSource(shader, 1, &source, nullptr);
glCompileShader(shader);
GLint status;
@@ -145,7 +145,7 @@
// Some drivers return wrong values for GL_INFO_LOG_LENGTH
// use a fixed size instead
GLchar log[512];
- glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
+ glGetShaderInfoLog(shader, sizeof(log), nullptr, &log[0]);
LOG_ALWAYS_FATAL("Shader info log: %s", log);
return 0;
}