Add shadow support to new reorderer/renderer
Doesn't yet use correct lighting info (esp. in layers), or
tessellate shadows asynchronously
Change-Id: I9ccec24b28869be42138a9bb234b1af874291a44
diff --git a/libs/hwui/unit_tests/BakedOpStateTests.cpp b/libs/hwui/unit_tests/BakedOpStateTests.cpp
index bc1b69f..4e00fb3 100644
--- a/libs/hwui/unit_tests/BakedOpStateTests.cpp
+++ b/libs/hwui/unit_tests/BakedOpStateTests.cpp
@@ -60,24 +60,21 @@
TEST(BakedOpState, constructAndReject) {
LinearAllocator allocator;
- Matrix4 identity;
- identity.loadIdentity();
-
Matrix4 translate100x0;
translate100x0.loadTranslate(100, 0, 0);
SkPaint paint;
{
RectOp rejectOp(Rect(30, 40, 100, 200), translate100x0, Rect(0, 0, 100, 200), &paint);
- auto snapshot = TestUtils::makeSnapshot(identity, Rect(0, 0, 100, 200));
+ auto snapshot = TestUtils::makeSnapshot(Matrix4::identity(), Rect(0, 0, 100, 200));
BakedOpState* bakedOp = BakedOpState::tryConstruct(allocator, *snapshot, rejectOp);
EXPECT_EQ(bakedOp, nullptr); // rejected by clip, so not constructed
EXPECT_LE(allocator.usedSize(), 8u); // no significant allocation space used for rejected op
}
{
- RectOp successOp(Rect(30, 40, 100, 200), identity, Rect(0, 0, 100, 200), &paint);
- auto snapshot = TestUtils::makeSnapshot(identity, Rect(0, 0, 100, 200));
+ RectOp successOp(Rect(30, 40, 100, 200), Matrix4::identity(), Rect(0, 0, 100, 200), &paint);
+ auto snapshot = TestUtils::makeSnapshot(Matrix4::identity(), Rect(0, 0, 100, 200));
BakedOpState* bakedOp = BakedOpState::tryConstruct(allocator, *snapshot, successOp);
EXPECT_NE(bakedOp, nullptr); // NOT rejected by clip, so will be constructed
@@ -85,5 +82,24 @@
}
}
+TEST(BakedOpState, oplessConstructAndReject) {
+ LinearAllocator allocator;
+ {
+ auto snapshot = TestUtils::makeSnapshot(Matrix4::identity(), Rect(0, 0, 0, 0)); // empty
+ BakedOpState* bakedOp = BakedOpState::tryShadowOpConstruct(allocator, *snapshot, (ShadowOp*)0x1234);
+
+ EXPECT_EQ(bakedOp, nullptr); // rejected by clip, so not constructed
+ EXPECT_LE(allocator.usedSize(), 8u); // no significant allocation space used for rejected op
+ }
+ {
+ auto snapshot = TestUtils::makeSnapshot(Matrix4::identity(), Rect(0, 0, 100, 200));
+ BakedOpState* bakedOp = BakedOpState::tryShadowOpConstruct(allocator, *snapshot, (ShadowOp*)0x1234);
+
+ EXPECT_NE(bakedOp, nullptr); // NOT rejected by clip, so will be constructed
+ EXPECT_GT(allocator.usedSize(), 64u); // relatively large alloc for non-rejected op
+ EXPECT_EQ((ShadowOp*)0x1234, bakedOp->op);
+ }
+}
+
}
}