Set the color space to sRGB on the Surface and remove colorFilter.

Also for a canvas wrapping a bitmap the colorspace of the bitmap
will be used to correctly blend content.

Test: CtsUiRenderingTestCases
Bug: 111436479
Change-Id: I63ad7a30605a7f725cc0ef4716d42ea978fb03e3
diff --git a/libs/hwui/tests/unit/DeferredLayerUpdaterTests.cpp b/libs/hwui/tests/unit/DeferredLayerUpdaterTests.cpp
index 6c8775b..a686979 100644
--- a/libs/hwui/tests/unit/DeferredLayerUpdaterTests.cpp
+++ b/libs/hwui/tests/unit/DeferredLayerUpdaterTests.cpp
@@ -43,7 +43,7 @@
     SkBitmap bitmap;
     bitmap.allocN32Pixels(16, 16);
     sk_sp<SkImage> layerImage = SkImage::MakeFromBitmap(bitmap);
-    layerUpdater->updateLayer(true, scaledMatrix, HAL_DATASPACE_UNKNOWN, layerImage);
+    layerUpdater->updateLayer(true, scaledMatrix, layerImage);
 
     // the backing layer should now have all the properties applied.
     EXPECT_EQ(100u, layerUpdater->backingLayer()->getWidth());