Set the color space to sRGB on the Surface and remove colorFilter.

Also for a canvas wrapping a bitmap the colorspace of the bitmap
will be used to correctly blend content.

Test: CtsUiRenderingTestCases
Bug: 111436479
Change-Id: I63ad7a30605a7f725cc0ef4716d42ea978fb03e3
diff --git a/libs/hwui/tests/common/TestUtils.cpp b/libs/hwui/tests/common/TestUtils.cpp
index 66b9b85..8a1bc4d 100644
--- a/libs/hwui/tests/common/TestUtils.cpp
+++ b/libs/hwui/tests/common/TestUtils.cpp
@@ -72,9 +72,7 @@
     layerUpdater->setTransform(&transform);
 
     // updateLayer so it's ready to draw
-    SkMatrix identity;
-    identity.setIdentity();
-    layerUpdater->updateLayer(true, identity, HAL_DATASPACE_UNKNOWN, nullptr);
+    layerUpdater->updateLayer(true, SkMatrix::I(), nullptr);
     return layerUpdater;
 }