Set the color space to sRGB on the Surface and remove colorFilter.

Also for a canvas wrapping a bitmap the colorspace of the bitmap
will be used to correctly blend content.

Test: CtsUiRenderingTestCases
Bug: 111436479
Change-Id: I63ad7a30605a7f725cc0ef4716d42ea978fb03e3
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
index d401b38..d6adaf8 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
@@ -97,7 +97,7 @@
     SkASSERT(mRenderThread.getGrContext() != nullptr);
     sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
             mRenderThread.getGrContext(), backendRT, kBottomLeft_GrSurfaceOrigin, colorType,
-            nullptr, &props));
+            mSurfaceColorSpace, &props));
 
     SkiaPipeline::updateLighting(lightGeometry, lightInfo);
     renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
@@ -172,6 +172,7 @@
     } else if (colorMode == ColorMode::WideColorGamut) {
         mSurfaceColorType = SkColorType::kRGBA_F16_SkColorType;
     }
+    mSurfaceColorSpace = SkColorSpace::MakeSRGB();
 
     if (mEglSurface != EGL_NO_SURFACE) {
         const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);