Always submit after texture uploads
Ensure GrContext::submit() is always called after either
Bitmap#prepareToDraw() or if DrawFrameTask skipped drawing.
In either case texture uploads & deletions will be scheduled,
but without the submit they won't actually be performed. This
can end up running out of RAM.
Bug: 189393671
Test: manual test app
Change-Id: I57477c64457558487e9e5ec0a979ad9099a8cb2c
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index 5c4b901..db29e34 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -130,6 +130,12 @@
if (CC_LIKELY(canDrawThisFrame)) {
dequeueBufferDuration = context->draw();
} else {
+ // Do a flush in case syncFrameState performed any texture uploads. Since we skipped
+ // the draw() call, those uploads (or deletes) will end up sitting in the queue.
+ // Do them now
+ if (GrDirectContext* grContext = mRenderThread->getGrContext()) {
+ grContext->flushAndSubmit();
+ }
// wait on fences so tasks don't overlap next frame
context->waitOnFences();
}