Merge "Revert "Allow pulling down the status bar in visual immersive mode"" into sc-dev
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBarWindowView.java b/packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBarWindowView.java
index 8465889..779ba1c 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBarWindowView.java
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBarWindowView.java
@@ -16,9 +16,6 @@
 
 package com.android.systemui.statusbar.phone;
 
-import static android.view.MotionEvent.ACTION_DOWN;
-import static android.view.MotionEvent.ACTION_MOVE;
-import static android.view.MotionEvent.ACTION_UP;
 import static android.view.WindowInsets.Type.systemBars;
 
 import static com.android.systemui.ScreenDecorations.DisplayCutoutView.boundsFromDirection;
@@ -32,7 +29,6 @@
 import android.view.Display;
 import android.view.DisplayCutout;
 import android.view.Gravity;
-import android.view.MotionEvent;
 import android.view.View;
 import android.view.WindowInsets;
 import android.widget.FrameLayout;
@@ -53,8 +49,6 @@
     private int mRightInset = 0;
     private int mTopInset = 0;
 
-    private float mTouchDownY = 0;
-
     public StatusBarWindowView(Context context, AttributeSet attrs) {
         super(context, attrs);
     }
@@ -73,28 +67,6 @@
         return windowInsets;
     }
 
-    /**
-     * This is specifically for pulling down the status bar as a consistent motion in the visual
-     * immersive mode. In the visual immersive mode, after the system detects a system gesture
-     * motion from the top, we show permanent bars, and then forward the touch events from the
-     * focused window to the status bar window. However, since the first relayed event is out of
-     * bound of the status bar view, in order for the touch event to be correctly dispatched down,
-     * we jot down the position Y of the initial touch down event, offset it to 0 in the y-axis,
-     * and calculate the movement based on first touch down position.
-     */
-    @Override
-    public boolean dispatchTouchEvent(MotionEvent ev) {
-        if (ev.getAction() == ACTION_DOWN && ev.getRawY() > getHeight()) {
-            mTouchDownY = ev.getRawY();
-            ev.setLocation(ev.getRawX(), mTopInset);
-        } else if (ev.getAction() == ACTION_MOVE && mTouchDownY != 0) {
-            ev.setLocation(ev.getRawX(), mTopInset + ev.getRawY() - mTouchDownY);
-        } else if (ev.getAction() == ACTION_UP) {
-            mTouchDownY = 0;
-        }
-        return super.dispatchTouchEvent(ev);
-    }
-
     private void applyMargins() {
         final int count = getChildCount();
         for (int i = 0; i < count; i++) {
diff --git a/services/core/java/com/android/server/wm/DisplayPolicy.java b/services/core/java/com/android/server/wm/DisplayPolicy.java
index 9d33a69..37e15c7 100644
--- a/services/core/java/com/android/server/wm/DisplayPolicy.java
+++ b/services/core/java/com/android/server/wm/DisplayPolicy.java
@@ -2424,15 +2424,6 @@
         } else {
             // Restore visibilities and positions of system bars.
             controlTarget.showInsets(Type.statusBars() | Type.navigationBars(), false);
-            // To further allow the pull-down-from-the-top gesture to pull down the notification
-            // shade as a consistent motion, we reroute the touch events here from the currently
-            // touched window to the status bar after making it visible.
-            if (swipeTarget == mStatusBar) {
-                final boolean transferred = mStatusBar.transferTouch();
-                if (!transferred) {
-                    Slog.i(TAG, "Could not transfer touch to the status bar");
-                }
-            }
         }
         mImmersiveModeConfirmation.confirmCurrentPrompt();
     }