hwui: send TextureView hint to SF
So that SF could use this hint when choosing the refresh rate.
SF would only try to heuristically calculate the frame rate of a layer
when TextureView is updating. This fixes a bug where SF tries to
heuristically calculate the frame rate for UI animations but fails
due to long frames.
Bug: 280249265
Test: Playing a video on Facebook and observe refresh rate
Test: go/cb-pcmark
Change-Id: I0d54d62b97ff48583fbe3cc0da188fe85810fd5e
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index d7215de..08e2424 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -143,7 +143,7 @@
bool makeCurrent();
void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, RenderNode* target);
// Returns the DequeueBufferDuration.
- void draw();
+ void draw(bool solelyTextureViewUpdates);
void destroy();
// IFrameCallback, Choreographer-driven frame callback entry point