hwui: send TextureView hint to SF
So that SF could use this hint when choosing the refresh rate.
SF would only try to heuristically calculate the frame rate of a layer
when TextureView is updating. This fixes a bug where SF tries to
heuristically calculate the frame rate for UI animations but fails
due to long frames.
Bug: 280249265
Test: Playing a video on Facebook and observe refresh rate
Test: go/cb-pcmark
Change-Id: I0d54d62b97ff48583fbe3cc0da188fe85810fd5e
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index bdc48e9..d1e04ad 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -221,6 +221,8 @@
int64_t uniqueId() const { return mUniqueId; }
+ void setIsTextureView() { mIsTextureView = true; }
+
void markDrawStart(SkCanvas& canvas);
void markDrawEnd(SkCanvas& canvas);
@@ -290,6 +292,8 @@
bool mHasHolePunches;
StretchMask mStretchMask;
+ bool mIsTextureView = false;
+
// METHODS & FIELDS ONLY USED BY THE SKIA RENDERER
public:
/**