hwui: send TextureView hint to SF

So that SF could use this hint when choosing the refresh rate.
SF would only try to heuristically calculate the frame rate of a layer
when TextureView is updating. This fixes a bug where SF tries to
heuristically calculate the frame rate for UI animations but fails
due to long frames.

Bug: 280249265
Test: Playing a video on Facebook and observe refresh rate
Test: go/cb-pcmark

Change-Id: I0d54d62b97ff48583fbe3cc0da188fe85810fd5e
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index b348a6e..1c39db3 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -152,6 +152,9 @@
             // TODO: Get this from the display list ops or something
             info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
         }
+        if (!mIsTextureView) {
+            info.out.solelyTextureViewUpdates = false;
+        }
     }
 }