Refactor of PointerController

Abstracted logic that applies to all pointer types into general
PointerController class and moved implementation of logic specific
to the mouse cursor and touch spots to MouseCursorController and
TouchSpotController, respectively.
Test: Pixel 3XL device, atest PointerController_test, compile

Change-Id: Ia5825c37ca75951cc8bcd7d5102c986bd957e69f
diff --git a/libs/input/PointerControllerContext.cpp b/libs/input/PointerControllerContext.cpp
new file mode 100644
index 0000000..2d7e22b
--- /dev/null
+++ b/libs/input/PointerControllerContext.cpp
@@ -0,0 +1,179 @@
+/*
+ * Copyright (C) 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "PointerControllerContext.h"
+#include "PointerController.h"
+
+namespace {
+// Time to wait before starting the fade when the pointer is inactive.
+const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
+const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL;   // 3 seconds
+
+// The number of events to be read at once for DisplayEventReceiver.
+const int EVENT_BUFFER_SIZE = 100;
+} // namespace
+
+namespace android {
+
+// --- PointerControllerContext ---
+
+PointerControllerContext::PointerControllerContext(
+        const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
+        const sp<SpriteController>& spriteController, PointerController& controller)
+      : mPolicy(policy),
+        mLooper(looper),
+        mSpriteController(spriteController),
+        mHandler(new MessageHandler()),
+        mCallback(new LooperCallback()),
+        mController(controller) {
+    std::scoped_lock lock(mLock);
+    mLocked.inactivityTimeout = InactivityTimeout::NORMAL;
+    mLocked.animationPending = false;
+}
+
+PointerControllerContext::~PointerControllerContext() {
+    mLooper->removeMessages(mHandler);
+}
+
+void PointerControllerContext::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
+    std::scoped_lock lock(mLock);
+
+    if (mLocked.inactivityTimeout != inactivityTimeout) {
+        mLocked.inactivityTimeout = inactivityTimeout;
+        resetInactivityTimeoutLocked();
+    }
+}
+
+void PointerControllerContext::startAnimation() {
+    std::scoped_lock lock(mLock);
+    if (!mLocked.animationPending) {
+        mLocked.animationPending = true;
+        mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
+        mDisplayEventReceiver.requestNextVsync();
+    }
+}
+
+void PointerControllerContext::resetInactivityTimeout() {
+    std::scoped_lock lock(mLock);
+    resetInactivityTimeoutLocked();
+}
+
+void PointerControllerContext::resetInactivityTimeoutLocked() REQUIRES(mLock) {
+    mLooper->removeMessages(mHandler, MessageHandler::MSG_INACTIVITY_TIMEOUT);
+
+    nsecs_t timeout = mLocked.inactivityTimeout == InactivityTimeout::SHORT
+            ? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT
+            : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL;
+    mLooper->sendMessageDelayed(timeout, mHandler, MessageHandler::MSG_INACTIVITY_TIMEOUT);
+}
+
+void PointerControllerContext::removeInactivityTimeout() {
+    std::scoped_lock lock(mLock);
+    mLooper->removeMessages(mHandler, MessageHandler::MSG_INACTIVITY_TIMEOUT);
+}
+
+void PointerControllerContext::setAnimationPending(bool animationPending) {
+    std::scoped_lock lock(mLock);
+    mLocked.animationPending = animationPending;
+}
+
+nsecs_t PointerControllerContext::getAnimationTime() {
+    std::scoped_lock lock(mLock);
+    return mLocked.animationTime;
+}
+
+void PointerControllerContext::setHandlerController(std::shared_ptr<PointerController> controller) {
+    mHandler->pointerController = controller;
+}
+
+void PointerControllerContext::setCallbackController(
+        std::shared_ptr<PointerController> controller) {
+    mCallback->pointerController = controller;
+}
+
+sp<PointerControllerPolicyInterface> PointerControllerContext::getPolicy() {
+    return mPolicy;
+}
+
+sp<SpriteController> PointerControllerContext::getSpriteController() {
+    return mSpriteController;
+}
+
+void PointerControllerContext::initializeDisplayEventReceiver() {
+    if (mDisplayEventReceiver.initCheck() == NO_ERROR) {
+        mLooper->addFd(mDisplayEventReceiver.getFd(), Looper::POLL_CALLBACK, Looper::EVENT_INPUT,
+                       mCallback, nullptr);
+    } else {
+        ALOGE("Failed to initialize DisplayEventReceiver.");
+    }
+}
+
+void PointerControllerContext::handleDisplayEvents() {
+    bool gotVsync = false;
+    ssize_t n;
+    nsecs_t timestamp;
+    DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
+    while ((n = mDisplayEventReceiver.getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
+        for (size_t i = 0; i < static_cast<size_t>(n); ++i) {
+            if (buf[i].header.type == DisplayEventReceiver::DISPLAY_EVENT_VSYNC) {
+                timestamp = buf[i].header.timestamp;
+                gotVsync = true;
+            }
+        }
+    }
+    if (gotVsync) {
+        mController.doAnimate(timestamp);
+    }
+}
+
+void PointerControllerContext::MessageHandler::handleMessage(const Message& message) {
+    std::shared_ptr<PointerController> controller = pointerController.lock();
+
+    if (controller == nullptr) {
+        ALOGE("PointerController instance was released before processing message: what=%d",
+              message.what);
+        return;
+    }
+    switch (message.what) {
+        case MSG_INACTIVITY_TIMEOUT:
+            controller->doInactivityTimeout();
+            break;
+    }
+}
+
+int PointerControllerContext::LooperCallback::handleEvent(int /* fd */, int events,
+                                                          void* /* data */) {
+    std::shared_ptr<PointerController> controller = pointerController.lock();
+    if (controller == nullptr) {
+        ALOGW("PointerController instance was released with pending callbacks.  events=0x%x",
+              events);
+        return 0; // Remove the callback, the PointerController is gone anyways
+    }
+    if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
+        ALOGE("Display event receiver pipe was closed or an error occurred.  events=0x%x", events);
+        return 0; // remove the callback
+    }
+
+    if (!(events & Looper::EVENT_INPUT)) {
+        ALOGW("Received spurious callback for unhandled poll event.  events=0x%x", events);
+        return 1; // keep the callback
+    }
+
+    controller->mContext.handleDisplayEvents();
+    return 1; // keep the callback
+}
+
+} // namespace android