Add support for preTransform in Vulkan swapchain.

Test: manual building and running of apps.
Bug: 110985606
Bug: 122662274
Change-Id: Id53aa1ce028b448b1f12558eec78a60e09512166
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
index e6e6b0e..cfbb995 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
@@ -100,7 +100,8 @@
             mSurfaceColorSpace, &props));
 
     SkiaPipeline::updateLighting(lightGeometry, lightInfo);
-    renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
+    renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
+            SkMatrix::I());
     layerUpdateQueue->clear();
 
     // Draw visual debugging features
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.cpp b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
index d7faaf7..df82243 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
@@ -312,7 +312,8 @@
 
 void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
                                const std::vector<sp<RenderNode>>& nodes, bool opaque,
-                               const Rect& contentDrawBounds, sk_sp<SkSurface> surface) {
+                               const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
+                               const SkMatrix& preTransform) {
     renderVectorDrawableCache();
 
     // draw all layers up front
@@ -323,12 +324,12 @@
     std::unique_ptr<SkPictureRecorder> recorder;
     SkCanvas* canvas = tryCapture(surface.get());
 
-    renderFrameImpl(layers, clip, nodes, opaque, contentDrawBounds, canvas);
+    renderFrameImpl(layers, clip, nodes, opaque, contentDrawBounds, canvas, preTransform);
 
     endCapture(surface.get());
 
     if (CC_UNLIKELY(Properties::debugOverdraw)) {
-        renderOverdraw(layers, clip, nodes, contentDrawBounds, surface);
+        renderOverdraw(layers, clip, nodes, contentDrawBounds, surface, preTransform);
     }
 
     ATRACE_NAME("flush commands");
@@ -344,9 +345,11 @@
 
 void SkiaPipeline::renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
                                    const std::vector<sp<RenderNode>>& nodes, bool opaque,
-                                   const Rect& contentDrawBounds, SkCanvas* canvas) {
+                                   const Rect& contentDrawBounds, SkCanvas* canvas,
+                                   const SkMatrix& preTransform) {
     SkAutoCanvasRestore saver(canvas, true);
-    canvas->androidFramework_setDeviceClipRestriction(clip.roundOut());
+    canvas->androidFramework_setDeviceClipRestriction(preTransform.mapRect(clip).roundOut());
+    canvas->concat(preTransform);
 
     // STOPSHIP: Revert, temporary workaround to clear always F16 frame buffer for b/74976293
     if (!opaque || getSurfaceColorType() == kRGBA_F16_SkColorType) {
@@ -486,7 +489,8 @@
 
 void SkiaPipeline::renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
                                   const std::vector<sp<RenderNode>>& nodes,
-                                  const Rect& contentDrawBounds, sk_sp<SkSurface> surface) {
+                                  const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
+                                  const SkMatrix& preTransform) {
     // Set up the overdraw canvas.
     SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height());
     sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo);
@@ -496,7 +500,7 @@
     // each time a pixel would have been drawn.
     // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
     // initialized.
-    renderFrameImpl(layers, clip, nodes, true, contentDrawBounds, &overdrawCanvas);
+    renderFrameImpl(layers, clip, nodes, true, contentDrawBounds, &overdrawCanvas, preTransform);
     sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
 
     // Draw overdraw colors to the canvas.  The color filter will convert counts to colors.
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.h b/libs/hwui/pipeline/skia/SkiaPipeline.h
index 94a699b..cf6f5b2 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.h
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.h
@@ -53,7 +53,8 @@
 
     void renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
                      const std::vector<sp<RenderNode>>& nodes, bool opaque,
-                     const Rect& contentDrawBounds, sk_sp<SkSurface> surface);
+                     const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
+                     const SkMatrix& preTransform);
 
     std::vector<VectorDrawableRoot*>* getVectorDrawables() { return &mVectorDrawables; }
 
@@ -116,7 +117,8 @@
 private:
     void renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
                          const std::vector<sp<RenderNode>>& nodes, bool opaque,
-                         const Rect& contentDrawBounds, SkCanvas* canvas);
+                         const Rect& contentDrawBounds, SkCanvas* canvas,
+                         const SkMatrix& preTransform);
 
     /**
      *  Debugging feature.  Draws a semi-transparent overlay on each pixel, indicating
@@ -124,7 +126,7 @@
      */
     void renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
                         const std::vector<sp<RenderNode>>& nodes, const Rect& contentDrawBounds,
-                        sk_sp<SkSurface>);
+                        sk_sp<SkSurface> surface, const SkMatrix& preTransform);
 
     /**
      *  Render mVectorDrawables into offscreen buffers.
diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
index b9aae98..53495a7 100644
--- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
@@ -58,7 +58,8 @@
         return Frame(-1, -1, 0);
     }
 
-    Frame frame(backBuffer->width(), backBuffer->height(), mVkManager.getAge(mVkSurface));
+    Frame frame(mVkSurface->windowWidth(), mVkSurface->windowHeight(),
+                mVkManager.getAge(mVkSurface));
     return frame;
 }
 
@@ -73,7 +74,8 @@
         return false;
     }
     SkiaPipeline::updateLighting(lightGeometry, lightInfo);
-    renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer);
+    renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds,
+            backBuffer, mVkSurface->preTransform());
     ShaderCache::get().onVkFrameFlushed(mRenderThread.getGrContext());
     layerUpdateQueue->clear();