Replace GrBackendSurfaceMutableState with skgpu::MutableTextureState
This was essentially an old alias from a rename. Making this change so the alias (and header) can be deleted.
Bug: b/296240795
Change-Id: I6edfac5571263b3fc0a4f1e0d95ac6258e2fa27b
diff --git a/libs/hwui/AutoBackendTextureRelease.cpp b/libs/hwui/AutoBackendTextureRelease.cpp
index fcb1bfe..4d020c5 100644
--- a/libs/hwui/AutoBackendTextureRelease.cpp
+++ b/libs/hwui/AutoBackendTextureRelease.cpp
@@ -18,9 +18,9 @@
#include <SkImage.h>
#include <include/gpu/ganesh/SkImageGanesh.h>
-#include <include/gpu/GrBackendSurfaceMutableState.h>
#include <include/gpu/GrDirectContext.h>
#include <include/gpu/GrBackendSurface.h>
+#include <include/gpu/MutableTextureState.h>
#include "renderthread/RenderThread.h"
#include "utils/Color.h"
#include "utils/PaintUtils.h"
@@ -142,8 +142,8 @@
LOG_ALWAYS_FATAL_IF(Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan);
if (mBackendTexture.isValid()) {
// Passing in VK_IMAGE_LAYOUT_UNDEFINED means we keep the old layout.
- GrBackendSurfaceMutableState newState(VK_IMAGE_LAYOUT_UNDEFINED,
- VK_QUEUE_FAMILY_FOREIGN_EXT);
+ skgpu::MutableTextureState newState(VK_IMAGE_LAYOUT_UNDEFINED,
+ VK_QUEUE_FAMILY_FOREIGN_EXT);
// The unref for this ref happens in the releaseProc passed into setBackendTextureState. The
// releaseProc callback will be made when the work to set the new state has finished on the