Report enterAnimationComplete when transient launch is committed
Transient launches are not considered "visible-at-end" since their
whole point is being only visible during the transition. If,
however, the transition is "committed", we should still report
enterAnimationComplete, so add an additional check for it.
Bug: 243698723
Test: atest TransitionTests
Change-Id: Ib33d1f7ef55a1da25bfc0e93db6d14d7ffcccbfc
diff --git a/services/core/java/com/android/server/wm/Transition.java b/services/core/java/com/android/server/wm/Transition.java
index 8e389d3..d9109dd 100644
--- a/services/core/java/com/android/server/wm/Transition.java
+++ b/services/core/java/com/android/server/wm/Transition.java
@@ -728,6 +728,10 @@
if (mChanges.get(ar).mVisible != visibleAtTransitionEnd) {
// Legacy dispatch relies on this (for now).
ar.mEnteringAnimation = visibleAtTransitionEnd;
+ } else if (mTransientLaunches != null && mTransientLaunches.containsKey(ar)
+ && ar.isVisible()) {
+ // Transient launch was committed, so report enteringAnimation
+ ar.mEnteringAnimation = true;
}
continue;
}
diff --git a/services/tests/wmtests/src/com/android/server/wm/TransitionTests.java b/services/tests/wmtests/src/com/android/server/wm/TransitionTests.java
index 4f68e98..041db55d 100644
--- a/services/tests/wmtests/src/com/android/server/wm/TransitionTests.java
+++ b/services/tests/wmtests/src/com/android/server/wm/TransitionTests.java
@@ -962,8 +962,17 @@
@Test
public void testTransientLaunch() {
final TaskSnapshotController snapshotController = mock(TaskSnapshotController.class);
+ final ArrayList<ActivityRecord> enteringAnimReports = new ArrayList<>();
final TransitionController controller = new TransitionController(mAtm, snapshotController,
- mock(TransitionTracer.class));
+ mock(TransitionTracer.class)) {
+ @Override
+ protected void dispatchLegacyAppTransitionFinished(ActivityRecord ar) {
+ if (ar.mEnteringAnimation) {
+ enteringAnimReports.add(ar);
+ }
+ super.dispatchLegacyAppTransitionFinished(ar);
+ }
+ };
final ITransitionPlayer player = new ITransitionPlayer.Default();
controller.registerTransitionPlayer(player, null /* playerProc */);
final Transition openTransition = controller.createTransition(TRANSIT_OPEN);
@@ -1008,6 +1017,7 @@
activity1.mVisibleRequested = false;
activity2.mVisibleRequested = true;
+ activity2.setVisible(true);
// Using abort to force-finish the sync (since we obviously can't wait for drawing).
// We didn't call abort on the actual transition, so it will still run onTransactionReady
@@ -1018,9 +1028,11 @@
// called until finish).
verify(snapshotController, times(0)).recordTaskSnapshot(eq(task1), eq(false));
+ enteringAnimReports.clear();
closeTransition.finishTransition();
verify(snapshotController, times(1)).recordTaskSnapshot(eq(task1), eq(false));
+ assertTrue(enteringAnimReports.contains(activity2));
}
@Test