Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing

This CL extracts the android_dataspace from the GLConsumer and converts
it to a SkColorSpace.  HWUI always expects to composite into an sRGB
destination so when we draw the layer we run the draw through a
colorFilter that converts the input colorSpace into that of the
destination.

Test: CtsViewTestCases
Bug: 78016220
Change-Id: Ic0446a0d861e86a5a9d0382346b57fcc45c8a61b
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.cpp b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
index 9e73046..d66cba1 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
@@ -147,6 +147,7 @@
             GrContext* currentContext = layerNode->getLayerSurface()->getCanvas()->getGrContext();
             if (cachedContext.get() != currentContext) {
                 if (cachedContext.get()) {
+                    ATRACE_NAME("flush layers (context changed)");
                     cachedContext->flush();
                 }
                 cachedContext.reset(SkSafeRef(currentContext));
@@ -155,6 +156,7 @@
     }
 
     if (cachedContext.get()) {
+        ATRACE_NAME("flush layers");
         cachedContext->flush();
     }
 }