Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing

This CL extracts the android_dataspace from the GLConsumer and converts
it to a SkColorSpace.  HWUI always expects to composite into an sRGB
destination so when we draw the layer we run the draw through a
colorFilter that converts the input colorSpace into that of the
destination.

Test: CtsViewTestCases
Bug: 78016220
Change-Id: Ic0446a0d861e86a5a9d0382346b57fcc45c8a61b
diff --git a/libs/hwui/pipeline/skia/LayerDrawable.cpp b/libs/hwui/pipeline/skia/LayerDrawable.cpp
index 896c01c..00ba7130 100644
--- a/libs/hwui/pipeline/skia/LayerDrawable.cpp
+++ b/libs/hwui/pipeline/skia/LayerDrawable.cpp
@@ -50,9 +50,13 @@
         GlLayer* glLayer = static_cast<GlLayer*>(layer);
         GrGLTextureInfo externalTexture;
         externalTexture.fTarget = glLayer->getRenderTarget();
-        SkASSERT(GL_RGBA == glLayer->getTexture().internalFormat());
-        externalTexture.fFormat = GL_RGBA8;
         externalTexture.fID = glLayer->getTextureId();
+        // The format may not be GL_RGBA8, but given the DeferredLayerUpdater and GLConsumer don't
+        // expose that info we use it as our default.  Further, given that we only use this texture
+        // as a source this will not impact how Skia uses the texture.  The only potential affect
+        // this is anticipated to have is that for some format types if we are not bound as an OES
+        // texture we may get invalid results for SKP capture if we read back the texture.
+        externalTexture.fFormat = GL_RGBA8;
         GrBackendTexture backendTexture(layerWidth, layerHeight, GrMipMapped::kNo, externalTexture);
         layerImage = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin,
                                               kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr);
@@ -83,7 +87,7 @@
         SkPaint paint;
         paint.setAlpha(layer->getAlpha());
         paint.setBlendMode(layer->getMode());
-        paint.setColorFilter(sk_ref_sp(layer->getColorFilter()));
+        paint.setColorFilter(layer->getColorSpaceWithFilter());
 
         const bool nonIdentityMatrix = !matrix.isIdentity();
         if (nonIdentityMatrix) {