Remove flushAndSubit from SkiaPipeline renderFrame.
Previously we would submit a command buffer for the
frames draws and then immediately submit a second
command buffer that had no commands and just an attached
semaphore. This merges those two submit calls into Skia
into one call.
Test: manual running of system of benches
Bug: 175913056
Change-Id: If0d054960de8b459814cbfa9289756f8ee9d4a93
(cherry picked from commit f16ba6019400ec7eb6ac7a2adc05ec06ad5661a1)
diff --git a/libs/hwui/renderthread/VulkanManager.h b/libs/hwui/renderthread/VulkanManager.h
index 121afc9..0912369 100644
--- a/libs/hwui/renderthread/VulkanManager.h
+++ b/libs/hwui/renderthread/VulkanManager.h
@@ -69,6 +69,7 @@
void destroySurface(VulkanSurface* surface);
Frame dequeueNextBuffer(VulkanSurface* surface);
+ void finishFrame(SkSurface* surface);
void swapBuffers(VulkanSurface* surface, const SkRect& dirtyRect);
// Inserts a wait on fence command into the Vulkan command buffer.
@@ -200,6 +201,9 @@
SwapBehavior mSwapBehavior = SwapBehavior::Discard;
GrVkExtensions mExtensions;
uint32_t mDriverVersion = 0;
+
+ VkSemaphore mSwapSemaphore = VK_NULL_HANDLE;
+ void* mDestroySemaphoreContext = nullptr;
};
} /* namespace renderthread */