Remove the (deprecated) isOpaque parameter when making SkSL shaders
SkSL now deduces this, so the parameter does nothing, and is going away.
Bug: 217753125
Change-Id: I673537a9900b5d3219f3914b3b93e0b5e97329db
Test: Removal of unused parameter. Existing tests still pass.
diff --git a/libs/hwui/pipeline/skia/AnimatedDrawables.h b/libs/hwui/pipeline/skia/AnimatedDrawables.h
index d173782..9cf93e6 100644
--- a/libs/hwui/pipeline/skia/AnimatedDrawables.h
+++ b/libs/hwui/pipeline/skia/AnimatedDrawables.h
@@ -110,7 +110,7 @@
const float rotation3 = turbulencePhase * PI_ROTATE_RIGHT + 2.75 * PI;
setUniform2f(effectBuilder, "in_tRotation3", cos(rotation3), sin(rotation3));
- params.paint->value.setShader(effectBuilder.makeShader(nullptr, false));
+ params.paint->value.setShader(effectBuilder.makeShader());
canvas->drawCircle(params.x->value, params.y->value, params.radius->value,
params.paint->value);
}