Remove the (deprecated) isOpaque parameter when making SkSL shaders
SkSL now deduces this, so the parameter does nothing, and is going away.
Bug: 217753125
Change-Id: I673537a9900b5d3219f3914b3b93e0b5e97329db
Test: Removal of unused parameter. Existing tests still pass.
diff --git a/libs/hwui/effects/StretchEffect.cpp b/libs/hwui/effects/StretchEffect.cpp
index 8cb4515..2757c39 100644
--- a/libs/hwui/effects/StretchEffect.cpp
+++ b/libs/hwui/effects/StretchEffect.cpp
@@ -227,7 +227,7 @@
mBuilder->uniform("viewportWidth").set(&width, 1);
mBuilder->uniform("viewportHeight").set(&height, 1);
- auto result = mBuilder->makeShader(nullptr, false);
+ auto result = mBuilder->makeShader();
mBuilder->child(CONTENT_TEXTURE) = nullptr;
return result;
}