Create gesture utils java library
Test: Manual
Bug: 312652056
Change-Id: I63ec51b3d842527f88406813e26494f7d3a30f25
diff --git a/services/accessibility/Android.bp b/services/accessibility/Android.bp
index e9bb763..b8cf13b 100644
--- a/services/accessibility/Android.bp
+++ b/services/accessibility/Android.bp
@@ -32,6 +32,22 @@
],
}
+java_library_static {
+ name: "AccessibilityGestureUtils",
+ srcs: [
+ "java/**/gestures/GestureMatcher.java",
+ "java/**/gestures/GestureManifold.java",
+ "java/**/gestures/MultiFingerMultiTap.java",
+ "java/**/gestures/TouchState.java",
+ ],
+ static_libs: [
+ "services.accessibility",
+ ],
+ libs: [
+ "androidx.annotation_annotation",
+ ],
+}
+
aconfig_declarations {
name: "com_android_server_accessibility_flags",
package: "com.android.server.accessibility",
diff --git a/services/accessibility/java/com/android/server/accessibility/gestures/GestureManifold.java b/services/accessibility/java/com/android/server/accessibility/gestures/GestureManifold.java
index 903a071..e54f0c1 100644
--- a/services/accessibility/java/com/android/server/accessibility/gestures/GestureManifold.java
+++ b/services/accessibility/java/com/android/server/accessibility/gestures/GestureManifold.java
@@ -82,7 +82,7 @@
* detector. Gesture matchers are tied to a single gesture. It calls listener callback functions
* when a gesture starts or completes.
*/
-class GestureManifold implements GestureMatcher.StateChangeListener {
+public class GestureManifold implements GestureMatcher.StateChangeListener {
private static final String LOG_TAG = "GestureManifold";
@@ -111,7 +111,7 @@
// Shared state information.
private TouchState mState;
- GestureManifold(Context context, Listener listener, TouchState state, Handler handler) {
+ public GestureManifold(Context context, Listener listener, TouchState state, Handler handler) {
mContext = context;
mHandler = handler;
mListener = listener;
@@ -222,7 +222,7 @@
* @return True if the event has been appropriately handled by the gesture manifold and related
* callback functions, false if it should be handled further by the calling function.
*/
- boolean onMotionEvent(MotionEvent event, MotionEvent rawEvent, int policyFlags) {
+ public boolean onMotionEvent(MotionEvent event, MotionEvent rawEvent, int policyFlags) {
if (mState.isClear()) {
if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
// Validity safeguard: if touch state is clear, then matchers should always be clear