Wire-up colorMode="hdr"
Fow now it uses a fixed white point of 150nits
TBD if this is disabled or adjusted
Test: Demo app
Change-Id: Iac13597b3d7633fdef3feaf7ec1da0c27c87904c
diff --git a/libs/hwui/renderthread/EglManager.h b/libs/hwui/renderthread/EglManager.h
index f67fb31..69f3ed0 100644
--- a/libs/hwui/renderthread/EglManager.h
+++ b/libs/hwui/renderthread/EglManager.h
@@ -88,6 +88,7 @@
static EGLConfig load8BitsConfig(EGLDisplay display, SwapBehavior swapBehavior);
static EGLConfig loadFP16Config(EGLDisplay display, SwapBehavior swapBehavior);
+ static EGLConfig load1010102Config(EGLDisplay display, SwapBehavior swapBehavior);
void initExtensions();
void createPBufferSurface();
@@ -97,7 +98,8 @@
EGLDisplay mEglDisplay;
EGLConfig mEglConfig;
- EGLConfig mEglConfigWideGamut;
+ EGLConfig mEglConfigF16;
+ EGLConfig mEglConfig1010102;
EGLContext mEglContext;
EGLSurface mPBufferSurface;
EGLSurface mCurrentSurface;