Wire-up colorMode="hdr"

Fow now it uses a fixed white point of 150nits
TBD if this is disabled or adjusted

Test: Demo app
Change-Id: Iac13597b3d7633fdef3feaf7ec1da0c27c87904c
diff --git a/libs/hwui/renderthread/EglManager.h b/libs/hwui/renderthread/EglManager.h
index f67fb31..69f3ed0 100644
--- a/libs/hwui/renderthread/EglManager.h
+++ b/libs/hwui/renderthread/EglManager.h
@@ -88,6 +88,7 @@
 
     static EGLConfig load8BitsConfig(EGLDisplay display, SwapBehavior swapBehavior);
     static EGLConfig loadFP16Config(EGLDisplay display, SwapBehavior swapBehavior);
+    static EGLConfig load1010102Config(EGLDisplay display, SwapBehavior swapBehavior);
 
     void initExtensions();
     void createPBufferSurface();
@@ -97,7 +98,8 @@
 
     EGLDisplay mEglDisplay;
     EGLConfig mEglConfig;
-    EGLConfig mEglConfigWideGamut;
+    EGLConfig mEglConfigF16;
+    EGLConfig mEglConfig1010102;
     EGLContext mEglContext;
     EGLSurface mPBufferSurface;
     EGLSurface mCurrentSurface;