Wire-up colorMode="hdr"
Fow now it uses a fixed white point of 150nits
TBD if this is disabled or adjusted
Test: Demo app
Change-Id: Iac13597b3d7633fdef3feaf7ec1da0c27c87904c
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.h b/libs/hwui/pipeline/skia/SkiaPipeline.h
index 8341164..100bfb6 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.h
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.h
@@ -50,7 +50,7 @@
bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
ErrorHandler* errorHandler) override;
- void setSurfaceColorProperties(renderthread::ColorMode colorMode) override;
+ void setSurfaceColorProperties(ColorMode colorMode) override;
SkColorType getSurfaceColorType() const override { return mSurfaceColorType; }
sk_sp<SkColorSpace> getSurfaceColorSpace() override { return mSurfaceColorSpace; }
@@ -76,7 +76,7 @@
renderthread::RenderThread& mRenderThread;
- renderthread::ColorMode mColorMode = renderthread::ColorMode::SRGB;
+ ColorMode mColorMode = ColorMode::Default;
SkColorType mSurfaceColorType;
sk_sp<SkColorSpace> mSurfaceColorSpace;