Support rendering gainmaps to PQ & HLG
Bug: 270744068
Test: GainmapTests in uirendering
Change-Id: I57e55b1a27d49c19d232ad9c4418d715eca57f7c
diff --git a/libs/hwui/SkiaCanvas.cpp b/libs/hwui/SkiaCanvas.cpp
index 7a12769..8394c3c 100644
--- a/libs/hwui/SkiaCanvas.cpp
+++ b/libs/hwui/SkiaCanvas.cpp
@@ -50,6 +50,7 @@
#include "Mesh.h"
#include "NinePatchUtils.h"
#include "VectorDrawable.h"
+#include "effects/GainmapRenderer.h"
#include "hwui/Bitmap.h"
#include "hwui/MinikinUtils.h"
#include "hwui/PaintFilter.h"
@@ -589,18 +590,25 @@
void SkiaCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const Paint* paint) {
auto image = bitmap.makeImage();
+
+ if (bitmap.hasGainmap()) {
+ Paint gainmapPaint = paint ? *paint : Paint();
+ sk_sp<SkShader> gainmapShader = uirenderer::MakeGainmapShader(
+ image, bitmap.gainmap()->bitmap->makeImage(), bitmap.gainmap()->info,
+ SkTileMode::kClamp, SkTileMode::kClamp, gainmapPaint.sampling());
+ gainmapPaint.setShader(gainmapShader);
+ return drawRect(left, top, left + bitmap.width(), top + bitmap.height(), gainmapPaint);
+ }
+
applyLooper(paint, [&](const Paint& p) {
mCanvas->drawImage(image, left, top, p.sampling(), &p);
});
}
void SkiaCanvas::drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const Paint* paint) {
- auto image = bitmap.makeImage();
SkAutoCanvasRestore acr(mCanvas, true);
mCanvas->concat(matrix);
- applyLooper(paint, [&](const Paint& p) {
- mCanvas->drawImage(image, 0, 0, p.sampling(), &p);
- });
+ drawBitmap(bitmap, 0, 0, paint);
}
void SkiaCanvas::drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight,
@@ -610,6 +618,16 @@
SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
+ if (bitmap.hasGainmap()) {
+ Paint gainmapPaint = paint ? *paint : Paint();
+ sk_sp<SkShader> gainmapShader = uirenderer::MakeGainmapShader(
+ image, bitmap.gainmap()->bitmap->makeImage(), bitmap.gainmap()->info,
+ SkTileMode::kClamp, SkTileMode::kClamp, gainmapPaint.sampling());
+ gainmapShader = gainmapShader->makeWithLocalMatrix(SkMatrix::RectToRect(srcRect, dstRect));
+ gainmapPaint.setShader(gainmapShader);
+ return drawRect(dstLeft, dstTop, dstRight, dstBottom, gainmapPaint);
+ }
+
applyLooper(paint, [&](const Paint& p) {
mCanvas->drawImageRect(image, srcRect, dstRect, p.sampling(), &p,
SkCanvas::kFast_SrcRectConstraint);