[Flexiglass] Fixes down swipe destinations to match old impl.

When locked, regardless of how many fingers are used, when swiping down
from the top edge of the display, navigates to the quick settings scene,
if not in split shade mode (in which case it goes to the shade scene).

Test: updated unit tests
Test: manually verified by swiping down from the top-edge with one and
with two fingers, when locked and unlocked. Also verified that dragging
down with one finger, not from the top edge, when locked - still goes to
the shade when split shade and when single shade.
Fix: 328812365
Bug: 328473018
Flag: ACONFIG com.android.systemui.scene_container DEVELOPMENT

Change-Id: I5fd81f7aae3f6f15e97ebfdf2728e119544b9549
diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenScene.kt b/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenScene.kt
index 96520b2..7acb4d5 100644
--- a/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenScene.kt
+++ b/packages/SystemUI/compose/features/src/com/android/systemui/keyguard/ui/composable/LockscreenScene.kt
@@ -19,61 +19,31 @@
 import androidx.compose.foundation.layout.fillMaxSize
 import androidx.compose.runtime.Composable
 import androidx.compose.ui.Modifier
-import com.android.compose.animation.scene.Edge
-import com.android.compose.animation.scene.SceneKey
 import com.android.compose.animation.scene.SceneScope
-import com.android.compose.animation.scene.Swipe
-import com.android.compose.animation.scene.SwipeDirection
 import com.android.compose.animation.scene.UserAction
 import com.android.compose.animation.scene.UserActionResult
 import com.android.compose.animation.scene.animateSceneFloatAsState
 import com.android.systemui.dagger.SysUISingleton
-import com.android.systemui.dagger.qualifiers.Application
 import com.android.systemui.keyguard.ui.viewmodel.LockscreenSceneViewModel
 import com.android.systemui.qs.ui.composable.QuickSettings
 import com.android.systemui.scene.shared.model.Scenes
 import com.android.systemui.scene.ui.composable.ComposableScene
 import dagger.Lazy
 import javax.inject.Inject
-import kotlinx.coroutines.CoroutineScope
-import kotlinx.coroutines.flow.SharingStarted
 import kotlinx.coroutines.flow.StateFlow
-import kotlinx.coroutines.flow.combine
-import kotlinx.coroutines.flow.stateIn
 
 /** The lock screen scene shows when the device is locked. */
 @SysUISingleton
 class LockscreenScene
 @Inject
 constructor(
-    @Application private val applicationScope: CoroutineScope,
     viewModel: LockscreenSceneViewModel,
     private val lockscreenContent: Lazy<LockscreenContent>,
 ) : ComposableScene {
     override val key = Scenes.Lockscreen
 
     override val destinationScenes: StateFlow<Map<UserAction, UserActionResult>> =
-        combine(
-                viewModel.upDestinationSceneKey,
-                viewModel.leftDestinationSceneKey,
-                viewModel.downFromTopEdgeDestinationSceneKey,
-            ) { upKey, leftKey, downFromTopEdgeKey ->
-                destinationScenes(
-                    up = upKey,
-                    left = leftKey,
-                    downFromTopEdge = downFromTopEdgeKey,
-                )
-            }
-            .stateIn(
-                scope = applicationScope,
-                started = SharingStarted.Eagerly,
-                initialValue =
-                    destinationScenes(
-                        up = viewModel.upDestinationSceneKey.value,
-                        left = viewModel.leftDestinationSceneKey.value,
-                        downFromTopEdge = viewModel.downFromTopEdgeDestinationSceneKey.value,
-                    )
-            )
+        viewModel.destinationScenes
 
     @Composable
     override fun SceneScope.Content(
@@ -84,22 +54,6 @@
             modifier = modifier,
         )
     }
-
-    private fun destinationScenes(
-        up: SceneKey?,
-        left: SceneKey?,
-        downFromTopEdge: SceneKey?,
-    ): Map<UserAction, UserActionResult> {
-        return buildMap {
-            up?.let { this[Swipe(SwipeDirection.Up)] = UserActionResult(up) }
-            left?.let { this[Swipe(SwipeDirection.Left)] = UserActionResult(left) }
-            downFromTopEdge?.let {
-                this[Swipe(fromSource = Edge.Top, direction = SwipeDirection.Down)] =
-                    UserActionResult(downFromTopEdge)
-            }
-            this[Swipe(direction = SwipeDirection.Down)] = UserActionResult(Scenes.Shade)
-        }
-    }
 }
 
 @Composable
diff --git a/packages/SystemUI/multivalentTests/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModelTest.kt b/packages/SystemUI/multivalentTests/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModelTest.kt
index 19950a5..2fd2ef1 100644
--- a/packages/SystemUI/multivalentTests/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModelTest.kt
+++ b/packages/SystemUI/multivalentTests/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModelTest.kt
@@ -19,9 +19,12 @@
 package com.android.systemui.keyguard.ui.viewmodel
 
 import android.platform.test.annotations.EnableFlags
-import androidx.test.ext.junit.runners.AndroidJUnit4
 import androidx.test.filters.SmallTest
-import com.android.systemui.Flags.FLAG_COMMUNAL_HUB
+import com.android.compose.animation.scene.Edge
+import com.android.compose.animation.scene.SceneKey
+import com.android.compose.animation.scene.Swipe
+import com.android.compose.animation.scene.SwipeDirection
+import com.android.systemui.Flags
 import com.android.systemui.SysuiTestCase
 import com.android.systemui.authentication.data.repository.fakeAuthenticationRepository
 import com.android.systemui.authentication.shared.model.AuthenticationMethodModel
@@ -31,86 +34,129 @@
 import com.android.systemui.deviceentry.data.repository.fakeDeviceEntryRepository
 import com.android.systemui.deviceentry.domain.interactor.deviceEntryInteractor
 import com.android.systemui.kosmos.testScope
-import com.android.systemui.res.R
 import com.android.systemui.scene.domain.interactor.sceneInteractor
 import com.android.systemui.scene.shared.model.Scenes
+import com.android.systemui.shade.data.repository.shadeRepository
 import com.android.systemui.shade.domain.interactor.shadeInteractor
-import com.android.systemui.shade.domain.startable.shadeStartable
+import com.android.systemui.shade.shared.model.ShadeMode
 import com.android.systemui.statusbar.notification.stack.ui.viewmodel.notificationsPlaceholderViewModel
 import com.android.systemui.testKosmos
 import com.android.systemui.util.mockito.mock
 import com.google.common.truth.Truth.assertThat
 import kotlinx.coroutines.ExperimentalCoroutinesApi
-import kotlinx.coroutines.test.runCurrent
 import kotlinx.coroutines.test.runTest
+import org.junit.BeforeClass
 import org.junit.Test
 import org.junit.runner.RunWith
+import platform.test.runner.parameterized.Parameter
+import platform.test.runner.parameterized.ParameterizedAndroidJunit4
+import platform.test.runner.parameterized.Parameters
 
 @SmallTest
-@RunWith(AndroidJUnit4::class)
+@RunWith(ParameterizedAndroidJunit4::class)
 class LockscreenSceneViewModelTest : SysuiTestCase() {
 
+    companion object {
+        @Parameters(
+            name =
+                "canSwipeToEnter={0}, downWithTwoPointers={1}, downFromEdge={2}," +
+                    " isSingleShade={3}, isCommunalAvailable={4}"
+        )
+        @JvmStatic
+        fun combinations() = buildList {
+            repeat(32) { combination ->
+                add(
+                    arrayOf(
+                        /* canSwipeToEnter= */ combination and 1 != 0,
+                        /* downWithTwoPointers= */ combination and 2 != 0,
+                        /* downFromEdge= */ combination and 4 != 0,
+                        /* isSingleShade= */ combination and 8 != 0,
+                        /* isCommunalAvailable= */ combination and 16 != 0,
+                    )
+                )
+            }
+        }
+
+        @JvmStatic
+        @BeforeClass
+        fun setUp() {
+            val combinationStrings =
+                combinations().map { array ->
+                    check(array.size == 5)
+                    "${array[4]},${array[3]},${array[2]},${array[1]},${array[0]}"
+                }
+            val uniqueCombinations = combinationStrings.toSet()
+            assertThat(combinationStrings).hasSize(uniqueCombinations.size)
+        }
+
+        private fun expectedDownDestination(
+            downFromEdge: Boolean,
+            isSingleShade: Boolean,
+        ): SceneKey {
+            return if (downFromEdge && isSingleShade) Scenes.QuickSettings else Scenes.Shade
+        }
+    }
+
     private val kosmos = testKosmos()
     private val testScope = kosmos.testScope
     private val sceneInteractor by lazy { kosmos.sceneInteractor }
 
+    @JvmField @Parameter(0) var canSwipeToEnter: Boolean = false
+    @JvmField @Parameter(1) var downWithTwoPointers: Boolean = false
+    @JvmField @Parameter(2) var downFromEdge: Boolean = false
+    @JvmField @Parameter(3) var isSingleShade: Boolean = true
+    @JvmField @Parameter(4) var isCommunalAvailable: Boolean = false
+
     private val underTest by lazy { createLockscreenSceneViewModel() }
 
     @Test
-    fun upTransitionSceneKey_canSwipeToUnlock_gone() =
+    @EnableFlags(Flags.FLAG_COMMUNAL_HUB)
+    fun destinationScenes() =
         testScope.runTest {
-            val upTransitionSceneKey by collectLastValue(underTest.upDestinationSceneKey)
-            kosmos.fakeAuthenticationRepository.setAuthenticationMethod(
-                AuthenticationMethodModel.None
-            )
             kosmos.fakeDeviceEntryRepository.setLockscreenEnabled(true)
-            kosmos.fakeDeviceEntryRepository.setUnlocked(true)
-            sceneInteractor.changeScene(Scenes.Lockscreen, "reason")
-
-            assertThat(upTransitionSceneKey).isEqualTo(Scenes.Gone)
-        }
-
-    @Test
-    fun upTransitionSceneKey_cannotSwipeToUnlock_bouncer() =
-        testScope.runTest {
-            val upTransitionSceneKey by collectLastValue(underTest.upDestinationSceneKey)
             kosmos.fakeAuthenticationRepository.setAuthenticationMethod(
-                AuthenticationMethodModel.Pin
+                if (canSwipeToEnter) {
+                    AuthenticationMethodModel.None
+                } else {
+                    AuthenticationMethodModel.Pin
+                }
             )
-            kosmos.fakeDeviceEntryRepository.setUnlocked(false)
+            kosmos.fakeDeviceEntryRepository.setUnlocked(canSwipeToEnter)
             sceneInteractor.changeScene(Scenes.Lockscreen, "reason")
+            kosmos.shadeRepository.setShadeMode(
+                if (isSingleShade) {
+                    ShadeMode.Single
+                } else {
+                    ShadeMode.Split
+                }
+            )
+            kosmos.setCommunalAvailable(isCommunalAvailable)
 
-            assertThat(upTransitionSceneKey).isEqualTo(Scenes.Bouncer)
-        }
+            val destinationScenes by collectLastValue(underTest.destinationScenes)
 
-    @EnableFlags(FLAG_COMMUNAL_HUB)
-    @Test
-    fun leftTransitionSceneKey_communalIsAvailable_communal() =
-        testScope.runTest {
-            val leftDestinationSceneKey by collectLastValue(underTest.leftDestinationSceneKey)
-            assertThat(leftDestinationSceneKey).isNull()
+            assertThat(
+                    destinationScenes
+                        ?.get(
+                            Swipe(
+                                SwipeDirection.Down,
+                                fromSource = Edge.Top.takeIf { downFromEdge },
+                                pointerCount = if (downWithTwoPointers) 2 else 1,
+                            )
+                        )
+                        ?.toScene
+                )
+                .isEqualTo(
+                    expectedDownDestination(
+                        downFromEdge = downFromEdge,
+                        isSingleShade = isSingleShade,
+                    )
+                )
 
-            kosmos.setCommunalAvailable(true)
-            runCurrent()
-            assertThat(leftDestinationSceneKey).isEqualTo(Scenes.Communal)
-        }
+            assertThat(destinationScenes?.get(Swipe(SwipeDirection.Up))?.toScene)
+                .isEqualTo(if (canSwipeToEnter) Scenes.Gone else Scenes.Bouncer)
 
-    @Test
-    fun downFromTopEdgeDestinationSceneKey_whenNotSplitShade_quickSettings() =
-        testScope.runTest {
-            overrideResource(R.bool.config_use_split_notification_shade, false)
-            kosmos.shadeStartable.start()
-            val sceneKey by collectLastValue(underTest.downFromTopEdgeDestinationSceneKey)
-            assertThat(sceneKey).isEqualTo(Scenes.QuickSettings)
-        }
-
-    @Test
-    fun downFromTopEdgeDestinationSceneKey_whenSplitShade_null() =
-        testScope.runTest {
-            overrideResource(R.bool.config_use_split_notification_shade, true)
-            kosmos.shadeStartable.start()
-            val sceneKey by collectLastValue(underTest.downFromTopEdgeDestinationSceneKey)
-            assertThat(sceneKey).isNull()
+            assertThat(destinationScenes?.get(Swipe(SwipeDirection.Left))?.toScene)
+                .isEqualTo(Scenes.Communal.takeIf { isCommunalAvailable })
         }
 
     private fun createLockscreenSceneViewModel(): LockscreenSceneViewModel {
diff --git a/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/SceneFrameworkIntegrationTest.kt b/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/SceneFrameworkIntegrationTest.kt
index 42c3354..af9abcd 100644
--- a/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/SceneFrameworkIntegrationTest.kt
+++ b/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/SceneFrameworkIntegrationTest.kt
@@ -26,7 +26,6 @@
 import com.android.compose.animation.scene.ObservableTransitionState
 import com.android.compose.animation.scene.SceneKey
 import com.android.compose.animation.scene.Swipe
-import com.android.compose.animation.scene.SwipeDirection
 import com.android.internal.R
 import com.android.internal.util.EmergencyAffordanceManager
 import com.android.internal.util.emergencyAffordanceManager
@@ -317,8 +316,8 @@
     @Test
     fun swipeUpOnLockscreen_enterCorrectPin_unlocksDevice() =
         testScope.runTest {
-            val upDestinationSceneKey by
-                collectLastValue(lockscreenSceneViewModel.upDestinationSceneKey)
+            val destinationScenes by collectLastValue(lockscreenSceneViewModel.destinationScenes)
+            val upDestinationSceneKey = destinationScenes?.get(Swipe.Up)?.toScene
             assertThat(upDestinationSceneKey).isEqualTo(Scenes.Bouncer)
             emulateUserDrivenTransition(
                 to = upDestinationSceneKey,
@@ -337,8 +336,8 @@
         testScope.runTest {
             setAuthMethod(AuthenticationMethodModel.None, enableLockscreen = true)
 
-            val upDestinationSceneKey by
-                collectLastValue(lockscreenSceneViewModel.upDestinationSceneKey)
+            val destinationScenes by collectLastValue(lockscreenSceneViewModel.destinationScenes)
+            val upDestinationSceneKey = destinationScenes?.get(Swipe.Up)?.toScene
             assertThat(upDestinationSceneKey).isEqualTo(Scenes.Gone)
             emulateUserDrivenTransition(
                 to = upDestinationSceneKey,
@@ -356,7 +355,7 @@
             emulateUserDrivenTransition(to = Scenes.Shade)
             assertCurrentScene(Scenes.Shade)
 
-            val upDestinationSceneKey = destinationScenes?.get(Swipe(SwipeDirection.Up))?.toScene
+            val upDestinationSceneKey = destinationScenes?.get(Swipe.Up)?.toScene
             assertThat(upDestinationSceneKey).isEqualTo(Scenes.Lockscreen)
             emulateUserDrivenTransition(
                 to = upDestinationSceneKey,
@@ -379,7 +378,7 @@
             emulateUserDrivenTransition(to = Scenes.Shade)
             assertCurrentScene(Scenes.Shade)
 
-            val upDestinationSceneKey = destinationScenes?.get(Swipe(SwipeDirection.Up))?.toScene
+            val upDestinationSceneKey = destinationScenes?.get(Swipe.Up)?.toScene
             assertThat(upDestinationSceneKey).isEqualTo(Scenes.Gone)
             emulateUserDrivenTransition(
                 to = upDestinationSceneKey,
@@ -447,8 +446,8 @@
     fun swipeUpOnLockscreenWhileUnlocked_dismissesLockscreen() =
         testScope.runTest {
             unlockDevice()
-            val upDestinationSceneKey by
-                collectLastValue(lockscreenSceneViewModel.upDestinationSceneKey)
+            val destinationScenes by collectLastValue(lockscreenSceneViewModel.destinationScenes)
+            val upDestinationSceneKey = destinationScenes?.get(Swipe.Up)?.toScene
             assertThat(upDestinationSceneKey).isEqualTo(Scenes.Gone)
         }
 
@@ -469,8 +468,8 @@
     fun dismissingIme_whileOnPasswordBouncer_navigatesToLockscreen() =
         testScope.runTest {
             setAuthMethod(AuthenticationMethodModel.Password)
-            val upDestinationSceneKey by
-                collectLastValue(lockscreenSceneViewModel.upDestinationSceneKey)
+            val destinationScenes by collectLastValue(lockscreenSceneViewModel.destinationScenes)
+            val upDestinationSceneKey = destinationScenes?.get(Swipe.Up)?.toScene
             assertThat(upDestinationSceneKey).isEqualTo(Scenes.Bouncer)
             emulateUserDrivenTransition(
                 to = upDestinationSceneKey,
@@ -487,8 +486,8 @@
     fun bouncerActionButtonClick_opensEmergencyServicesDialer() =
         testScope.runTest {
             setAuthMethod(AuthenticationMethodModel.Password)
-            val upDestinationSceneKey by
-                collectLastValue(lockscreenSceneViewModel.upDestinationSceneKey)
+            val destinationScenes by collectLastValue(lockscreenSceneViewModel.destinationScenes)
+            val upDestinationSceneKey = destinationScenes?.get(Swipe.Up)?.toScene
             assertThat(upDestinationSceneKey).isEqualTo(Scenes.Bouncer)
             emulateUserDrivenTransition(to = upDestinationSceneKey)
 
@@ -507,8 +506,8 @@
         testScope.runTest {
             setAuthMethod(AuthenticationMethodModel.Password)
             startPhoneCall()
-            val upDestinationSceneKey by
-                collectLastValue(lockscreenSceneViewModel.upDestinationSceneKey)
+            val destinationScenes by collectLastValue(lockscreenSceneViewModel.destinationScenes)
+            val upDestinationSceneKey = destinationScenes?.get(Swipe.Up)?.toScene
             assertThat(upDestinationSceneKey).isEqualTo(Scenes.Bouncer)
             emulateUserDrivenTransition(to = upDestinationSceneKey)
 
diff --git a/packages/SystemUI/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModel.kt b/packages/SystemUI/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModel.kt
index 288ef3c..993e81b 100644
--- a/packages/SystemUI/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModel.kt
+++ b/packages/SystemUI/src/com/android/systemui/keyguard/ui/viewmodel/LockscreenSceneViewModel.kt
@@ -14,9 +14,15 @@
  * limitations under the License.
  */
 
+@file:OptIn(ExperimentalCoroutinesApi::class)
+
 package com.android.systemui.keyguard.ui.viewmodel
 
-import com.android.compose.animation.scene.SceneKey
+import com.android.compose.animation.scene.Edge
+import com.android.compose.animation.scene.Swipe
+import com.android.compose.animation.scene.SwipeDirection
+import com.android.compose.animation.scene.UserAction
+import com.android.compose.animation.scene.UserActionResult
 import com.android.systemui.communal.domain.interactor.CommunalInteractor
 import com.android.systemui.dagger.SysUISingleton
 import com.android.systemui.dagger.qualifiers.Application
@@ -27,9 +33,10 @@
 import com.android.systemui.statusbar.notification.stack.ui.viewmodel.NotificationsPlaceholderViewModel
 import javax.inject.Inject
 import kotlinx.coroutines.CoroutineScope
+import kotlinx.coroutines.ExperimentalCoroutinesApi
 import kotlinx.coroutines.flow.SharingStarted
 import kotlinx.coroutines.flow.StateFlow
-import kotlinx.coroutines.flow.map
+import kotlinx.coroutines.flow.combine
 import kotlinx.coroutines.flow.stateIn
 
 /** Models UI state and handles user input for the lockscreen scene. */
@@ -44,37 +51,69 @@
     val longPress: KeyguardLongPressViewModel,
     val notifications: NotificationsPlaceholderViewModel,
 ) {
-    /** The key of the scene we should switch to when swiping up. */
-    val upDestinationSceneKey: StateFlow<SceneKey> =
-        deviceEntryInteractor.isUnlocked
-            .map { isUnlocked -> upDestinationSceneKey(isUnlocked) }
+    val destinationScenes: StateFlow<Map<UserAction, UserActionResult>> =
+        combine(
+                deviceEntryInteractor.isUnlocked,
+                communalInteractor.isCommunalAvailable,
+                shadeInteractor.shadeMode,
+            ) { isDeviceUnlocked, isCommunalAvailable, shadeMode ->
+                destinationScenes(
+                    isDeviceUnlocked = isDeviceUnlocked,
+                    isCommunalAvailable = isCommunalAvailable,
+                    shadeMode = shadeMode,
+                )
+            }
             .stateIn(
                 scope = applicationScope,
                 started = SharingStarted.WhileSubscribed(),
-                initialValue = upDestinationSceneKey(deviceEntryInteractor.isUnlocked.value),
+                initialValue =
+                    destinationScenes(
+                        isDeviceUnlocked = deviceEntryInteractor.isUnlocked.value,
+                        isCommunalAvailable = false,
+                        shadeMode = shadeInteractor.shadeMode.value,
+                    ),
             )
 
-    private fun upDestinationSceneKey(isUnlocked: Boolean): SceneKey {
-        return if (isUnlocked) Scenes.Gone else Scenes.Bouncer
+    private fun destinationScenes(
+        isDeviceUnlocked: Boolean,
+        isCommunalAvailable: Boolean,
+        shadeMode: ShadeMode,
+    ): Map<UserAction, UserActionResult> {
+        val quickSettingsIfSingleShade =
+            if (shadeMode is ShadeMode.Single) {
+                Scenes.QuickSettings
+            } else {
+                Scenes.Shade
+            }
+
+        return mapOf(
+                Swipe.Left to UserActionResult(Scenes.Communal).takeIf { isCommunalAvailable },
+                Swipe.Up to if (isDeviceUnlocked) Scenes.Gone else Scenes.Bouncer,
+
+                // Swiping down from the top edge goes to QS (or shade if in split shade mode).
+                swipeDownFromTop(pointerCount = 1) to quickSettingsIfSingleShade,
+                swipeDownFromTop(pointerCount = 2) to quickSettingsIfSingleShade,
+
+                // Swiping down, not from the edge, always navigates to the shade scene.
+                swipeDown(pointerCount = 1) to Scenes.Shade,
+                swipeDown(pointerCount = 2) to Scenes.Shade,
+            )
+            .filterValues { it != null }
+            .mapValues { checkNotNull(it.value) }
     }
 
-    /** The key of the scene we should switch to when swiping left. */
-    val leftDestinationSceneKey: StateFlow<SceneKey?> =
-        communalInteractor.isCommunalAvailable
-            .map { available -> if (available) Scenes.Communal else null }
-            .stateIn(
-                scope = applicationScope,
-                started = SharingStarted.WhileSubscribed(),
-                initialValue = null,
-            )
+    private fun swipeDownFromTop(pointerCount: Int): Swipe {
+        return Swipe(
+            SwipeDirection.Down,
+            fromSource = Edge.Top,
+            pointerCount = pointerCount,
+        )
+    }
 
-    /** The key of the scene we should switch to when swiping down from the top edge. */
-    val downFromTopEdgeDestinationSceneKey: StateFlow<SceneKey?> =
-        shadeInteractor.shadeMode
-            .map { shadeMode -> Scenes.QuickSettings.takeIf { shadeMode is ShadeMode.Single } }
-            .stateIn(
-                scope = applicationScope,
-                started = SharingStarted.WhileSubscribed(),
-                initialValue = null,
-            )
+    private fun swipeDown(pointerCount: Int): Swipe {
+        return Swipe(
+            SwipeDirection.Down,
+            pointerCount = pointerCount,
+        )
+    }
 }