Merge "Revert^2 "[flexiglass] Fixes issue where user management settings didn't show"" into main
diff --git a/packages/SystemUI/multivalentTests/src/com/android/systemui/keyguard/domain/interactor/KeyguardDismissActionInteractorTest.kt b/packages/SystemUI/multivalentTests/src/com/android/systemui/keyguard/domain/interactor/KeyguardDismissActionInteractorTest.kt
index 29035ce..d97909a1 100644
--- a/packages/SystemUI/multivalentTests/src/com/android/systemui/keyguard/domain/interactor/KeyguardDismissActionInteractorTest.kt
+++ b/packages/SystemUI/multivalentTests/src/com/android/systemui/keyguard/domain/interactor/KeyguardDismissActionInteractorTest.kt
@@ -19,17 +19,22 @@
 
 import androidx.test.ext.junit.runners.AndroidJUnit4
 import androidx.test.filters.SmallTest
+import com.android.compose.animation.scene.ObservableTransitionState
 import com.android.systemui.SysuiTestCase
 import com.android.systemui.authentication.data.repository.fakeAuthenticationRepository
 import com.android.systemui.authentication.shared.model.AuthenticationMethodModel
 import com.android.systemui.bouncer.data.repository.fakeKeyguardBouncerRepository
 import com.android.systemui.bouncer.domain.interactor.alternateBouncerInteractor
 import com.android.systemui.coroutines.collectLastValue
+import com.android.systemui.deviceentry.data.repository.fakeDeviceEntryRepository
+import com.android.systemui.deviceentry.domain.interactor.deviceEntryInteractor
 import com.android.systemui.deviceentry.domain.interactor.deviceUnlockedInteractor
 import com.android.systemui.flags.EnableSceneContainer
+import com.android.systemui.keyguard.data.repository.fakeDeviceEntryFingerprintAuthRepository
 import com.android.systemui.keyguard.data.repository.fakeKeyguardRepository
 import com.android.systemui.keyguard.shared.model.DismissAction
 import com.android.systemui.keyguard.shared.model.KeyguardDone
+import com.android.systemui.keyguard.shared.model.SuccessFingerprintAuthenticationStatus
 import com.android.systemui.kosmos.testScope
 import com.android.systemui.power.data.repository.fakePowerRepository
 import com.android.systemui.power.domain.interactor.powerInteractor
@@ -38,11 +43,13 @@
 import com.android.systemui.scene.data.repository.Idle
 import com.android.systemui.scene.data.repository.Transition
 import com.android.systemui.scene.data.repository.setSceneTransition
+import com.android.systemui.scene.domain.interactor.sceneInteractor
 import com.android.systemui.scene.shared.model.Scenes
 import com.android.systemui.shade.domain.interactor.shadeInteractor
 import com.android.systemui.testKosmos
 import com.google.common.truth.Truth.assertThat
 import kotlinx.coroutines.ExperimentalCoroutinesApi
+import kotlinx.coroutines.flow.MutableStateFlow
 import kotlinx.coroutines.flow.flowOf
 import kotlinx.coroutines.test.runCurrent
 import kotlinx.coroutines.test.runTest
@@ -80,6 +87,7 @@
                 alternateBouncerInteractor = kosmos.alternateBouncerInteractor,
                 shadeInteractor = { kosmos.shadeInteractor },
                 keyguardInteractor = { kosmos.keyguardInteractor },
+                sceneInteractor = { kosmos.sceneInteractor },
             )
     }
 
@@ -178,7 +186,11 @@
             )
             assertThat(executeDismissAction).isNull()
 
+            kosmos.fakeDeviceEntryFingerprintAuthRepository.setAuthenticationStatus(
+                SuccessFingerprintAuthenticationStatus(0, true)
+            )
             kosmos.setSceneTransition(Idle(Scenes.Gone))
+            kosmos.sceneInteractor.changeScene(Scenes.Gone, "")
 
             assertThat(executeDismissAction).isNotNull()
         }
@@ -301,4 +313,78 @@
             underTest.setKeyguardDone(KeyguardDone.IMMEDIATE)
             assertThat(keyguardDoneTiming).isEqualTo(KeyguardDone.IMMEDIATE)
         }
+
+    @Test
+    @EnableSceneContainer
+    fun dismissAction_executesBeforeItsReset_sceneContainerOn_swipeAuth_fromQsScene() =
+        testScope.runTest {
+            val canSwipeToEnter by collectLastValue(kosmos.deviceEntryInteractor.canSwipeToEnter)
+            val currentScene by collectLastValue(kosmos.sceneInteractor.currentScene)
+            val transitionState =
+                MutableStateFlow<ObservableTransitionState>(
+                    ObservableTransitionState.Idle(currentScene!!)
+                )
+            kosmos.sceneInteractor.setTransitionState(transitionState)
+            val executeDismissAction by collectLastValue(underTest.executeDismissAction)
+            val resetDismissAction by collectLastValue(underTest.resetDismissAction)
+            assertThat(executeDismissAction).isNull()
+            assertThat(resetDismissAction).isNull()
+            kosmos.fakeAuthenticationRepository.setAuthenticationMethod(
+                AuthenticationMethodModel.None
+            )
+            kosmos.fakeDeviceEntryRepository.setLockscreenEnabled(true)
+            assertThat(canSwipeToEnter).isTrue()
+            kosmos.sceneInteractor.changeScene(Scenes.QuickSettings, "")
+            transitionState.value = ObservableTransitionState.Idle(Scenes.QuickSettings)
+            assertThat(currentScene).isEqualTo(Scenes.QuickSettings)
+
+            assertThat(executeDismissAction).isNull()
+            assertThat(resetDismissAction).isNull()
+
+            val dismissAction =
+                DismissAction.RunImmediately(
+                    onDismissAction = { KeyguardDone.LATER },
+                    onCancelAction = {},
+                    message = "message",
+                    willAnimateOnLockscreen = true,
+                )
+            underTest.setDismissAction(dismissAction)
+            // Should still be null because the transition to Gone has not yet happened.
+            assertThat(executeDismissAction).isNull()
+            assertThat(resetDismissAction).isNull()
+
+            transitionState.value =
+                ObservableTransitionState.Transition.ChangeScene(
+                    fromScene = Scenes.QuickSettings,
+                    toScene = Scenes.Gone,
+                    currentScene = flowOf(Scenes.QuickSettings),
+                    currentOverlays = emptySet(),
+                    progress = flowOf(0.5f),
+                    isInitiatedByUserInput = true,
+                    isUserInputOngoing = flowOf(false),
+                    previewProgress = flowOf(0f),
+                    isInPreviewStage = flowOf(false),
+                )
+            runCurrent()
+            assertThat(executeDismissAction).isNull()
+            assertThat(resetDismissAction).isNull()
+
+            transitionState.value =
+                ObservableTransitionState.Transition.ChangeScene(
+                    fromScene = Scenes.QuickSettings,
+                    toScene = Scenes.Gone,
+                    currentScene = flowOf(Scenes.Gone),
+                    currentOverlays = emptySet(),
+                    progress = flowOf(1f),
+                    isInitiatedByUserInput = true,
+                    isUserInputOngoing = flowOf(false),
+                    previewProgress = flowOf(0f),
+                    isInPreviewStage = flowOf(false),
+                )
+            kosmos.sceneInteractor.changeScene(Scenes.Gone, "")
+            assertThat(currentScene).isEqualTo(Scenes.Gone)
+            runCurrent()
+            assertThat(executeDismissAction).isNotNull()
+            assertThat(resetDismissAction).isNull()
+        }
 }
diff --git a/packages/SystemUI/src/com/android/systemui/keyguard/domain/interactor/KeyguardDismissActionInteractor.kt b/packages/SystemUI/src/com/android/systemui/keyguard/domain/interactor/KeyguardDismissActionInteractor.kt
index 18b1495..258232b 100644
--- a/packages/SystemUI/src/com/android/systemui/keyguard/domain/interactor/KeyguardDismissActionInteractor.kt
+++ b/packages/SystemUI/src/com/android/systemui/keyguard/domain/interactor/KeyguardDismissActionInteractor.kt
@@ -28,6 +28,7 @@
 import com.android.systemui.keyguard.shared.model.KeyguardState.GONE
 import com.android.systemui.keyguard.shared.model.KeyguardState.PRIMARY_BOUNCER
 import com.android.systemui.power.domain.interactor.PowerInteractor
+import com.android.systemui.scene.domain.interactor.SceneInteractor
 import com.android.systemui.scene.shared.flag.SceneContainerFlag
 import com.android.systemui.scene.shared.model.Scenes
 import com.android.systemui.shade.domain.interactor.ShadeInteractor
@@ -64,6 +65,7 @@
     alternateBouncerInteractor: AlternateBouncerInteractor,
     shadeInteractor: Lazy<ShadeInteractor>,
     keyguardInteractor: Lazy<KeyguardInteractor>,
+    sceneInteractor: Lazy<SceneInteractor>,
 ) {
     val dismissAction: Flow<DismissAction> = repository.dismissAction
 
@@ -125,7 +127,20 @@
 
     val executeDismissAction: Flow<() -> KeyguardDone> =
         merge(
-                finishedTransitionToGone,
+                if (SceneContainerFlag.isEnabled) {
+                    // Using currentScene instead of finishedTransitionToGone because of a race
+                    // condition that forms between finishedTransitionToGone and
+                    // isOnShadeWhileUnlocked where the latter emits false before the former emits
+                    // true, causing the merge to not emit until it's too late.
+                    sceneInteractor
+                        .get()
+                        .currentScene
+                        .map { it == Scenes.Gone }
+                        .distinctUntilChanged()
+                        .filter { it }
+                } else {
+                    finishedTransitionToGone
+                },
                 isOnShadeWhileUnlocked.filter { it }.map {},
                 dismissInteractor.dismissKeyguardRequestWithImmediateDismissAction,
             )
@@ -135,10 +150,24 @@
 
     val resetDismissAction: Flow<Unit> =
         combine(
-                transitionInteractor.isFinishedIn(
-                    scene = Scenes.Gone,
-                    stateWithoutSceneContainer = GONE,
-                ),
+                if (SceneContainerFlag.isEnabled) {
+                    // Using currentScene instead of isFinishedIn because of a race condition that
+                    // forms between isFinishedIn(Gone) and isOnShadeWhileUnlocked where the latter
+                    // emits false before the former emits true, causing the evaluation of the
+                    // combine to come up with true, temporarily, before settling on false, which is
+                    // a valid final state. That causes an incorrect reset of the dismiss action to
+                    // occur before it gets executed.
+                    sceneInteractor
+                        .get()
+                        .currentScene
+                        .map { it == Scenes.Gone }
+                        .distinctUntilChanged()
+                } else {
+                    transitionInteractor.isFinishedIn(
+                        scene = Scenes.Gone,
+                        stateWithoutSceneContainer = GONE,
+                    )
+                },
                 transitionInteractor.isFinishedIn(
                     scene = Scenes.Bouncer,
                     stateWithoutSceneContainer = PRIMARY_BOUNCER,
diff --git a/packages/SystemUI/tests/utils/src/com/android/systemui/keyguard/domain/interactor/KeyguardDismissActionInteractorKosmos.kt b/packages/SystemUI/tests/utils/src/com/android/systemui/keyguard/domain/interactor/KeyguardDismissActionInteractorKosmos.kt
index 38bc758..2f13ba4 100644
--- a/packages/SystemUI/tests/utils/src/com/android/systemui/keyguard/domain/interactor/KeyguardDismissActionInteractorKosmos.kt
+++ b/packages/SystemUI/tests/utils/src/com/android/systemui/keyguard/domain/interactor/KeyguardDismissActionInteractorKosmos.kt
@@ -22,6 +22,7 @@
 import com.android.systemui.kosmos.Kosmos
 import com.android.systemui.kosmos.testScope
 import com.android.systemui.power.domain.interactor.powerInteractor
+import com.android.systemui.scene.domain.interactor.sceneInteractor
 import com.android.systemui.shade.domain.interactor.shadeInteractor
 import kotlinx.coroutines.ExperimentalCoroutinesApi
 
@@ -38,5 +39,6 @@
             alternateBouncerInteractor = alternateBouncerInteractor,
             shadeInteractor = { shadeInteractor },
             keyguardInteractor = { keyguardInteractor },
+            sceneInteractor = { sceneInteractor },
         )
     }