Drop less aggressively

Bug: 30342762

Frame dropping was too frequent and would trigger
during normal triple buffering steady state. Bump
the threshold to drop from 3ms stall to 6ms stall.

Change-Id: I5c1faeaabf0d02323a28e697a4af4105fbcf1c53
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 4b9d7d5..82684c5 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -199,6 +199,8 @@
 }
 
 bool CanvasContext::isSwapChainStuffed() {
+    static const auto SLOW_THRESHOLD = 6_ms;
+
     if (mSwapHistory.size() != mSwapHistory.capacity()) {
         // We want at least 3 frames of history before attempting to
         // guess if the queue is stuffed
@@ -209,8 +211,8 @@
 
     // Was there a happy queue & dequeue time? If so, don't
     // consider it stuffed
-    if (swapA.dequeueDuration < 3_ms
-            && swapA.queueDuration < 3_ms) {
+    if (swapA.dequeueDuration < SLOW_THRESHOLD
+            && swapA.queueDuration < SLOW_THRESHOLD) {
         return false;
     }
 
@@ -225,8 +227,8 @@
 
         // Was there a happy queue & dequeue time? If so, don't
         // consider it stuffed
-        if (swapB.dequeueDuration < 3_ms
-                && swapB.queueDuration < 3_ms) {
+        if (swapB.dequeueDuration < SLOW_THRESHOLD
+                && swapB.queueDuration < SLOW_THRESHOLD) {
             return false;
         }