Updated EdgeEffect parameters for overscroll stretch
Added dampening logic to caluclate the distance to
overscroll.
Updated StretchEffect to support independent
maximum stretch amounts for the x/y axis
Removed debugging parameters to configure
stretch distance since they are no longer
used. Removed hidden API calls to configure
stretch distance in ScrollView/HorizontalScrollView
Bug: 179047472
Test: re-ran EdgeEffectTests
Change-Id: I4698669273d364695a21c2cce00ec2cfec41b2cc
diff --git a/libs/hwui/effects/StretchEffect.cpp b/libs/hwui/effects/StretchEffect.cpp
index d4fd105..9e4fb8f 100644
--- a/libs/hwui/effects/StretchEffect.cpp
+++ b/libs/hwui/effects/StretchEffect.cpp
@@ -33,7 +33,8 @@
uniform float uMaxStretchIntensity;
// Maximum percentage to stretch beyond bounds of target
- uniform float uStretchAffectedDist;
+ uniform float uStretchAffectedDistX;
+ uniform float uStretchAffectedDistY;
// Distance stretched as a function of the normalized overscroll times
// scale intensity
@@ -138,7 +139,7 @@
outU,
inU,
uOverscrollX,
- uStretchAffectedDist,
+ uStretchAffectedDistX,
uDistanceStretchedX,
uDistDiffX
);
@@ -146,7 +147,7 @@
outV,
inV,
uOverscrollY,
- uStretchAffectedDist,
+ uStretchAffectedDistY,
uDistanceStretchedY,
uDistDiffY
);
@@ -166,16 +167,14 @@
return mStretchFilter;
}
- float distanceNotStretchedX = maxStretchAmount / stretchArea.width();
- float distanceNotStretchedY = maxStretchAmount / stretchArea.height();
- float normOverScrollDistX = mStretchDirection.x();
- float normOverScrollDistY = mStretchDirection.y();
- float distanceStretchedX = maxStretchAmount / (1 + abs(normOverScrollDistX));
- float distanceStretchedY = maxStretchAmount / (1 + abs(normOverScrollDistY));
- float diffX = distanceStretchedX - distanceNotStretchedX;
- float diffY = distanceStretchedY - distanceNotStretchedY;
float viewportWidth = stretchArea.width();
float viewportHeight = stretchArea.height();
+ float normOverScrollDistX = mStretchDirection.x();
+ float normOverScrollDistY = mStretchDirection.y();
+ float distanceStretchedX = maxStretchAmountX / (1 + abs(normOverScrollDistX));
+ float distanceStretchedY = maxStretchAmountY / (1 + abs(normOverScrollDistY));
+ float diffX = distanceStretchedX;
+ float diffY = distanceStretchedY;
if (mBuilder == nullptr) {
mBuilder = std::make_unique<SkRuntimeShaderBuilder>(getStretchEffect());
@@ -183,7 +182,8 @@
mBuilder->child("uContentTexture") = snapshotImage->makeShader(
SkTileMode::kClamp, SkTileMode::kClamp, SkSamplingOptions(SkFilterMode::kLinear));
- mBuilder->uniform("uStretchAffectedDist").set(&maxStretchAmount, 1);
+ mBuilder->uniform("uStretchAffectedDistX").set(&maxStretchAmountX, 1);
+ mBuilder->uniform("uStretchAffectedDistY").set(&maxStretchAmountY, 1);
mBuilder->uniform("uDistanceStretchedX").set(&distanceStretchedX, 1);
mBuilder->uniform("uDistanceStretchedY").set(&distanceStretchedY, 1);
mBuilder->uniform("uDistDiffX").set(&diffX, 1);