Revert "Check if cursor has moved out of viewport bounds in Curs..."

Revert submission 30111126-cd-cursor

Reason for revert: DroidMonitor: Potential culprit for http://b/379706345 - verifying through ABTD before revert submission. This is part of the standard investigation process, and does not mean your CL will be reverted.

Reverted changes: /q/submissionid:30111126-cd-cursor

Change-Id: Ibff6c02be1359729802d4c85fa8dc0fdb4c75492
diff --git a/libs/input/MouseCursorController.cpp b/libs/input/MouseCursorController.cpp
index 4330f0a..d993b87 100644
--- a/libs/input/MouseCursorController.cpp
+++ b/libs/input/MouseCursorController.cpp
@@ -28,15 +28,13 @@
 #define INDENT "  "
 #define INDENT2 "    "
 
-namespace android {
-
 namespace {
-
 // Time to spend fading out the pointer completely.
 const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
-
 } // namespace
 
+namespace android {
+
 // --- MouseCursorController ---
 
 MouseCursorController::MouseCursorController(PointerControllerContext& context)
@@ -66,21 +64,17 @@
     mLocked.pointerSprite.clear();
 }
 
-vec2 MouseCursorController::move(float deltaX, float deltaY) {
+void MouseCursorController::move(float deltaX, float deltaY) {
 #if DEBUG_MOUSE_CURSOR_UPDATES
     ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
 #endif
     if (deltaX == 0.0f && deltaY == 0.0f) {
-        return {};
+        return;
     }
 
-    // When transition occurs, the MouseCursorController object may or may not be deleted, depending
-    // if there's another display on the other side of the transition. At this point we still need
-    // to move the cursor to the boundary.
     std::scoped_lock lock(mLock);
-    const vec2 pos{mLocked.pointerX + deltaX, mLocked.pointerY + deltaY};
-    setPositionLocked(pos.x, pos.y);
-    return vec2{pos.x - mLocked.pointerX, pos.y - mLocked.pointerY};
+
+    setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
 }
 
 void MouseCursorController::setPosition(float x, float y) {
@@ -88,26 +82,22 @@
     ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
 #endif
     std::scoped_lock lock(mLock);
-
     setPositionLocked(x, y);
 }
 
-FloatRect MouseCursorController::getBoundsLocked() REQUIRES(mLock) {
+void MouseCursorController::setPositionLocked(float x, float y) REQUIRES(mLock) {
+    const auto& v = mLocked.viewport;
+    if (!v.isValid()) return;
+
     // The valid bounds for a mouse cursor. Since the right and bottom edges are considered outside
     // the display, clip the bounds by one pixel instead of letting the cursor get arbitrarily
     // close to the outside edge.
-    return FloatRect{
+    const FloatRect bounds{
             static_cast<float>(mLocked.viewport.logicalLeft),
             static_cast<float>(mLocked.viewport.logicalTop),
             static_cast<float>(mLocked.viewport.logicalRight - 1),
             static_cast<float>(mLocked.viewport.logicalBottom - 1),
     };
-}
-void MouseCursorController::setPositionLocked(float x, float y) REQUIRES(mLock) {
-    const auto& v = mLocked.viewport;
-    if (!v.isValid()) return;
-
-    const FloatRect bounds = getBoundsLocked();
     mLocked.pointerX = std::max(bounds.left, std::min(bounds.right, x));
     mLocked.pointerY = std::max(bounds.top, std::min(bounds.bottom, y));