Add additional logs for bootanimation
The information will be printed
- Message if no animation file
- File name when it's loaded
- Image name and path, loop information when playing
- Play time at the end
Bug: 220161782
Test: Manual, check logcat with and without bootanimation.zip
Change-Id: I0e16bdeb4456a423649a27f7ae88f256e3fa3d19
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index 30a8a8e..52fd7be 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -764,6 +764,7 @@
// We have no bootanimation file, so we use the stock android logo
// animation.
if (mZipFileName.isEmpty()) {
+ ALOGD("No animation file");
result = android();
} else {
result = movie();
@@ -1474,6 +1475,10 @@
part.backgroundColor[2],
1.0f);
+ ALOGD("Playing files = %s/%s, Requested repeat = %d, playUntilComplete = %s",
+ animation.fileName.string(), part.path.string(), part.count,
+ part.playUntilComplete ? "true" : "false");
+
// For the last animation, if we have progress indicator from
// the system, display it.
int currentProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0);
@@ -1607,6 +1612,9 @@
}
}
+ ALOGD("%sAnimationShownTiming End time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
+ elapsedRealtime());
+
return true;
}
@@ -1682,6 +1690,8 @@
return nullptr;
}
+ ALOGD("%s is loaded successfully", fn.string());
+
Animation *animation = new Animation;
animation->fileName = fn;
animation->zip = zip;