Add additional logs for bootanimation

The information will be printed
 - Message if no animation file
 - File name when it's loaded
 - Image name and path, loop information when playing
 - Play time at the end

Bug: 220161782
Test: Manual, check logcat with and without bootanimation.zip
Change-Id: I0e16bdeb4456a423649a27f7ae88f256e3fa3d19
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index 30a8a8e..52fd7be 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -764,6 +764,7 @@
     // We have no bootanimation file, so we use the stock android logo
     // animation.
     if (mZipFileName.isEmpty()) {
+        ALOGD("No animation file");
         result = android();
     } else {
         result = movie();
@@ -1474,6 +1475,10 @@
                     part.backgroundColor[2],
                     1.0f);
 
+            ALOGD("Playing files = %s/%s, Requested repeat = %d, playUntilComplete = %s",
+                    animation.fileName.string(), part.path.string(), part.count,
+                    part.playUntilComplete ? "true" : "false");
+
             // For the last animation, if we have progress indicator from
             // the system, display it.
             int currentProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0);
@@ -1607,6 +1612,9 @@
         }
     }
 
+    ALOGD("%sAnimationShownTiming End time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
+            elapsedRealtime());
+
     return true;
 }
 
@@ -1682,6 +1690,8 @@
         return nullptr;
     }
 
+    ALOGD("%s is loaded successfully", fn.string());
+
     Animation *animation =  new Animation;
     animation->fileName = fn;
     animation->zip = zip;