Improve multi-window render clipping logic

Fixes: 28125010

Restructures 'scene defer', to implement window backdrop overdraw
avoidance in new render pipeline, and disable clipping to content draw
bounds.

Also restructures FrameBuilder's constructors, to separate out into
multiple defer methods.

Change-Id: I53facb904c1a4a4acc493d8a489921a79a50494e
diff --git a/libs/hwui/tests/unit/LeakCheckTests.cpp b/libs/hwui/tests/unit/LeakCheckTests.cpp
index e2fc376..6148b33 100644
--- a/libs/hwui/tests/unit/LeakCheckTests.cpp
+++ b/libs/hwui/tests/unit/LeakCheckTests.cpp
@@ -26,7 +26,6 @@
 using namespace android;
 using namespace android::uirenderer;
 
-const LayerUpdateQueue sEmptyLayerUpdateQueue;
 const FrameBuilder::LightGeometry sLightGeometery = { {100, 100, 100}, 50};
 const BakedOpRenderer::LightInfo sLightInfo = { 128, 128 };
 
@@ -43,8 +42,9 @@
     RenderState& renderState = renderThread.renderState();
     Caches& caches = Caches::getInstance();
 
-    FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(100, 100), 100, 100,
-            TestUtils::createSyncedNodeList(node), sLightGeometery, Caches::getInstance());
+    FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100,
+            sLightGeometery, Caches::getInstance());
+    frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
     BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
     frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
 }
@@ -59,8 +59,9 @@
     RenderState& renderState = renderThread.renderState();
     Caches& caches = Caches::getInstance();
 
-    FrameBuilder frameBuilder(sEmptyLayerUpdateQueue, SkRect::MakeWH(200, 200), 200, 200,
-            TestUtils::createSyncedNodeList(node), sLightGeometery, Caches::getInstance());
+    FrameBuilder frameBuilder(SkRect::MakeWH(200, 200), 200, 200,
+            sLightGeometery, Caches::getInstance());
+    frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
     BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
     frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
 }