Mac build break: remove include that's not there
isReadonlyFilesystem() only matters for the code running
on the deivces, disable its implementation on Windows and Mac
Bug: 260973096
Test: build
Change-Id: Idefe4c874003cdaeb9fc212a71efc3fa266f2fcc
diff --git a/libs/androidfw/misc.cpp b/libs/androidfw/misc.cpp
index 7af5066..d3949e9 100644
--- a/libs/androidfw/misc.cpp
+++ b/libs/androidfw/misc.cpp
@@ -23,10 +23,10 @@
#include "android-base/logging.h"
-#ifndef _WIN32
+#ifdef __linux__
#include <sys/statvfs.h>
#include <sys/vfs.h>
-#endif // _WIN32
+#endif // __linux__
#include <cstring>
#include <cstdio>
@@ -86,15 +86,15 @@
return sb.st_mtime;
}
-#ifdef _WIN32
-// No need to implement these for Windows, the functions only matter on a device.
+#ifndef __linux__
+// No need to implement these on the host, the functions only matter on a device.
bool isReadonlyFilesystem(const char*) {
return false;
}
bool isReadonlyFilesystem(int) {
return false;
}
-#else // _WIN32
+#else // __linux__
bool isReadonlyFilesystem(const char* path) {
struct statfs sfs;
if (::statfs(path, &sfs)) {
@@ -112,6 +112,6 @@
}
return (sfs.f_flags & ST_RDONLY) != 0;
}
-#endif // _WIN32
+#endif // __linux__
}; // namespace android