AssetManager2: Implement IDMAP support
This enables RRO (runtime resource overlays) with AssetManager2
Test: make libandroidfw_tests
Test: out/host/<platform>/nativetest64/libandroidfw_tests/libandroidfw_tests --testdata=frameworks/base/libs/androidfw/tests/data
Change-Id: Id8079104faefbfaa3f4017d8f7ee1a8968f151a2
diff --git a/libs/androidfw/tests/ApkAssets_test.cpp b/libs/androidfw/tests/ApkAssets_test.cpp
index c85b0b9..2766ce1 100644
--- a/libs/androidfw/tests/ApkAssets_test.cpp
+++ b/libs/androidfw/tests/ApkAssets_test.cpp
@@ -17,12 +17,14 @@
#include "androidfw/ApkAssets.h"
#include "android-base/file.h"
+#include "android-base/test_utils.h"
#include "android-base/unique_fd.h"
+#include "androidfw/Util.h"
#include "TestHelpers.h"
#include "data/basic/R.h"
-using com::android::basic::R;
+using ::com::android::basic::R;
namespace android {
@@ -54,6 +56,37 @@
EXPECT_TRUE(loaded_arsc->GetPackages()[0]->IsDynamic());
}
+TEST(ApkAssetsTest, LoadApkWithIdmap) {
+ std::string contents;
+ ResTable target_table;
+ const std::string target_path = GetTestDataPath() + "/basic/basic.apk";
+ ASSERT_TRUE(ReadFileFromZipToString(target_path, "resources.arsc", &contents));
+ ASSERT_EQ(NO_ERROR, target_table.add(contents.data(), contents.size(), 0, true /*copyData*/));
+
+ ResTable overlay_table;
+ const std::string overlay_path = GetTestDataPath() + "/overlay/overlay.apk";
+ ASSERT_TRUE(ReadFileFromZipToString(overlay_path, "resources.arsc", &contents));
+ ASSERT_EQ(NO_ERROR, overlay_table.add(contents.data(), contents.size(), 0, true /*copyData*/));
+
+ util::unique_cptr<void> idmap_data;
+ void* temp_data;
+ size_t idmap_len;
+
+ ASSERT_EQ(NO_ERROR, target_table.createIdmap(overlay_table, 0u, 0u, target_path.c_str(),
+ overlay_path.c_str(), &temp_data, &idmap_len));
+ idmap_data.reset(temp_data);
+
+ TemporaryFile tf;
+ ASSERT_TRUE(base::WriteFully(tf.fd, idmap_data.get(), idmap_len));
+ close(tf.fd);
+
+ // Open something so that the destructor of TemporaryFile closes a valid fd.
+ tf.fd = open("/dev/null", O_WRONLY);
+
+ std::unique_ptr<const ApkAssets> loaded_overlay_apk = ApkAssets::LoadOverlay(tf.path);
+ ASSERT_NE(nullptr, loaded_overlay_apk);
+}
+
TEST(ApkAssetsTest, CreateAndDestroyAssetKeepsApkAssetsOpen) {
std::unique_ptr<const ApkAssets> loaded_apk =
ApkAssets::Load(GetTestDataPath() + "/basic/basic.apk");